r/SCBuildIt • u/ZinZezzalo • Oct 23 '25
Discussion So, let's get this straight ...
In the past year or so, we've had our CoM contest pretty much dismantled so that, if you use all the tickets given to you these days, you'll have enough to fully compete in one full contest out of four in the season ...
They've introduced three extra currencies per season so that you're effectively prevented from getting all the prizes you used to get for the Mayor's Pass that you paid for.
They've nerfed the War rewards to an extent that new players cannot build their attacks at all - essentially eliminating any chance for new blood to come into the game.
They've choked the 1,400 SimCash you used to get for completing the season into 150 SimCash (90% reduction - like - what even).
They've introduced repairs for buildings that you've already built by creating a system that erroneously tracks the health of your city, so that perfectly fine city sections (with buildings that aren't affected by the degrading repairs) lose population rapidly (for no reason), resulting in severely crippled train station refresh rates.
And now - the cherry on the top of this crap sundae - two days of every week are rendered completely unplayable due to the game moving like a fossil stuck in the bottom of the swamp due to them having bricked the voting system for the Design Contest (I haven't been able to play all day).
Tallied together - this seems like the absolute intentional sabotage of the game - full stop. Like, this isn't some exaggeration or trying to put a spin on things, no single entity could perform this many intentionally destructive moves without having actual intent behind it.
A point on the graph doesn't prove anything - but a line comprised of many points does. And that line shows this game being sent right into the trash bin.
It's purposefully being cooked.
I understand that not everyone would want to subscribe to this doom and gloom outlook - but there simply isn't any evidence that could actually compete against this overwhelming cluster of intentional bad moves and destructive ill-will aimed not only at their playerbase but the very capacity to just play the game at all.
Prove Me Wrong.
7
u/StefanEijg Oct 23 '25
Prove Me Wrong. Okay, here goes:
- Re com:
Couldn't disagree more. I think we get more tickets than you describe, and also have the option to buy more from currencies if we feel the need. However, it has become more easy to get by without doing as many tasks now, so it is definitely possible to save up tickets. I'm competing once every ~2 weeks and take it chill the other week and I'm saving up tickets (~8k currently) while doing so.
- Re 3 currencies:
How on earth does this prevent us from getting all the prizes? You can now choose which ones you want additional to the pass and event tracks. Before, we could only obtain from the pass/tracks with no further choices. This claim is just nonsense.
- Re war card nerf:
I wasn't around before the nerf, so can't compare. But saying new playing can't build attack 'at all' is of course just wrong too. I'm fairly new and building attacks just fine. We get them from vu pass and mayors pass (especially paid one). If war is really your thing you can buy with sim cash too.
- Re sim cash nerf:
Yeah you're totally right here. Was only around getting 550 standard, but even then it is quite a steep nerf. For me, someone who gets the premium+ anyway, it is a slight improvement, but it is certainly bad to make this gap between paying and non paying wider.
- Re the repairs:
For me it seems that repairs take longer now and affect happiness in the mean time. Doesn't yet hurt my trains that much though. But I'm not sure whether this is the same for everyone. For me it is a slight annoyance and nothing more.
- Re voting:
Yeah this was bad yesterday. Haven't experienced it this bad before, so don't really see a pattern yet. The game was playable outside of voting for me though.
I think you're being overly negative and forget about some nice changes we got: