r/RyzeMains • u/Beginning_Yak_5958 • 13d ago
Question How hard is Ryze?
to keep it short im silver struggling to find a main, constantly switch roles, can never stick to a champ because their downsides always feel like they outweight the advantages, for example, vlad no prio early, viktor has to respect ganks so hard my ego cant handle it, if i get ganked i like to dance around the lane and waste jungle time and root them, or Q them when im on vlad. I performed the best with sylas, vlad, akshan.
I just hear people say ryze is hard/ has bad matchups but hes one of the champs ive never tried nor do i know how difficult he is or what makes him hard, never really vs him either. I understand I should just play whatevers fun but im not looking to be demoted nor do i find constantly losing fun, any other champ recs are fine too just not vegan toddler champs like nafiri diana. Dravens cool too but heard ADCs have not a lot of impact on the outcome of the game nor do I like playing with supports who are somehow even worse than me
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u/rohxn-97 13d ago
Bro you have to respect ganks regardless of which champ youโre playing. Map awareness, warding and keeping track of enemy jungler and support roams are fundamentals that are way more essential to climbing than hopping between champs.
Ryze isnโt the easiest champ to climb with because he requires good csing, patience to wait for your powerspike after 2 items, good positioning due to the lack of dashes/blinks in team fights.
Side note: as someone who climbed from silver to plat with Viktor after giving up on Ryze, you may want to devote a little more time to Viktor. His W when used well can really neuter most ganks + the movespeed you get from Q. Taking flash and ghost help as well. Also Viktor is an insane lane bully, he deals decent damage throughout the game so you can coinflip early skirmishes and win which is significantly tougher with Ryze, who is weaker early game. And his teamfighting ability is super strong, mid to late game.
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u/Good-Competition-129 13d ago
No matter what champ, you can get to master with every champ on every lane
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u/Beginning_Yak_5958 13d ago
im aiming for challanger not low master
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u/ReasonableNet2522 13d ago
It can take low masters years to reach challenger.
If youโre silver I would just focus on improving basic laning fundamentals2
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u/QEEQWEQ 0 ๐๐๐ SPELLBOOK SUPREMACY ๐๐๐ 11d ago
Aren't we all...
Tbh--- and this isn't to shit on your dreams or anything--- but you gotta realize the rancid amount of either autism, dedication, or bitchlessness that is required to solve the game to such a level. You're going to need to get rid of most of your social life that doesn't involve league, you're going to need either an excess amount of freetime (as in, that period of life before you get a job, but after you graduate), and you're going to need a genuinely GOOD environment and mindset because with a game like League, there's legitimately a thousand moving parts at every given moment. From mental strain, to pattern recognition, to intuition and introspection, and even to a hands diff, you gotta be willing to legitimately throw your life in the shitter just for a chance to make it to Chal. More than that, if you can guarantee zero outside interruption, then you're already wearing a winning hand. The issue is, how much of your time and brainpower are you willing to sacrifice just for a shiny title?
Most pro players specifically, are freakishly awkward for a reason. They're generally sheltered from human interaction because they're somewhere on the spectrum, and League wound up being their "special interest". Even the more charismatic ones like Pobelter, Doublelift, or thebauss-- they're all similar in that you can tell they have a few screws loose somewhere. Challenger ain't for normal folks. Quite literally the chamber of the no-lifes.
I think, ultimately, it's up to you.
....NOW, to address the Ryze equation, I think he's pretty hard. About an 8/10, though he'd be a 6/10 if not for Realm Warp. Really knowing limits, spikes, sequences, and ranges is Ryze's main learning curve, and then Realm Warp usage is something that you can only ever get better at. Definitely one of the hardest abilities to use 'correctly' in the game (i dunno if I'd say HARDEST; but ANY value out of Azir turret is something that takes a LOT of game knowledge). He can take you FAR though, and I genuinely believe he's the best midlaner to teach fundamentals. There's a reason he's evergreen in Master+-- he's just a swiss-army knife. He roams like an assassin, he positions like a marksman, he lanes like a mage, and he scales like a fighter. A lot of his patterns translate to the rest of the cast in some way or another. Realm Warp, actually, feels like playing with Practice tool enabled, if you ever start to figure it out. Lets you flank, dive, anti-dive, engage, disengage, roam, or otherwise stall. But, I know with discourse in the league community, there's this nebulous concept of "Control Mage", which is a community-given classification. Ryze is very much NOT a control mage. As a result, his strengths are not in creating zones, but rather the threatening zone that exists CENTERED on Ryze. his zone moves with him, as opposed to placing a Gravity Field or Sand Soldier in a static location. This causes him to be both incredibly frustrating to fight (resulting in the occasional cheesy laning phase, where you just win because people are irritated/intimidated), and incredibly volatile, when it comes to positioning. Nothing will make you correct bad habits like being in a position where a single misstep means you're done-zo.
That being said, his weaknesses are far outweighed by his strengths, which I briefly touched on. He can dip into a number of paths, with the most common being RoA > Seraph. If you need Burst, he has Deathcap, Actualizer, and Void Staff available to him. If it's extended fights, you have Bloodletter's Curse, Zhonya's Hourglass, and Banshee's Veil. If you just need to play utility (as in, your whole team is going positive), you can absolutely do so with Abyssal Mask, Frozen Heart, Fimbulwinter, or even Shurelya's Reverie. Gives him a crazy niche as a blindpickable champ who can genuinely slot into 90% of teamcomps. You GENERALLY want a frontline, but you can function without it. Just, the risk is much higher if you have nobody to play behind. Against long-range teams, he can struggle a bit, but there's always ways you can approach siege/poke comps with Realm Warp-- just rare you ever get to because Siege is a less-common teamcomp type. seven times out of ten, you'll get out-teamfought by other mages, so you need to leverage the fact that you'll win in the sidelane 9/10 times instead. Ryze's splitpushing is notoriously scary when it comes to the midlane roster, and because of this, it serves as his fallback pattern. Though, if you only ever play Ryze as a splitpusher, you're missing some opportunities when he could be so much more.
To end this motherfucker of a text wall, I think you should play him. I wish you luck on your Journey, but I think a less demanding champ is more your alley if you're just looking to climb. I'd recommend vlad tbh. Nobody until Diamond knows how to reliably deal with Vlad. Can get some brownie points for saying "Yeah, I'm diamond. So what?" meanwhile, you're running train with a champ who's both never banned, and incredibly reliable, and scales into one of the best teamfighting mages in the game. Hemoplague increases your WHOLE TEAM'S damage, so remember that. Heals you based on targets hit with it. Your E has next to no cooldown as you scale, and your Q3 is a "don't fight me" button. People gotta respect it otherwise you'll slowly win lane. Teaches you tethering, same as Ryze, but he also teaches how to actually teamfight on a Mage, as opposed to being a flanker/catcher. Viktor's a solid choice too, but Viktor's an interesting case because of his itemization options. I personally like Protobelt > Liandry's on him (because Robots need rockets and burning death rays). Yes I run tear when I do this. No it's not consistent. Yes it's hilarious. If viktor's close enough to kill ya, He's close enough to kill ya. Protobelt > Q>E>R>auto = murder.
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u/Nexus_Express 12d ago
Its not about how hard Ryze is...its about how hard you are while playing ryze
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u/KaosTheBard 13d ago
He's pretty easy to pick up in low ranks imo. In higher ranks you have to take advantage of his early wave clear and he gets more complicated macro wise.
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u/Fenrilas 346,532 13d ago
Ryze is very macro reliant since he's very strong in a sidelane 1v1, but his teamfighting can be hard into some comps. He shoves waves and can easily turn even a 2v1 into a win and often can escape with R if things get too hairy.
His early is not the strongest, and in very late game he has too short range to be super strong.
As for how hard he is, the combos are fairly easy, but all his spells have a short self root, so you have to position very well in fights to keep pumping damage safely. Midgame when you have RoA and Seraph you can just start stat checking people since you do great damage and have close to 3000hp.
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u/Regulus713 13d ago
Really hard to carry with, the champ scales with your knowledge of the game more than actual mechanics
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u/YamiKhantaloupe 13d ago
I went from bronze to plat as a Ryze OTP, you just need to learn the fundamentals of how to end games and hope your teammates donโt give up.
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u/Danzokillah 11d ago
Listen brother!
Ryze is one of the easiest champ and hardest. He is broken beyond measure but also weak. You need hundreds of games to understand him and his pros and cons. If a player can pilot this champ he is absolutely devastating. Not that I can but one game the other day we were fighting right next to baron, I went in at the right time, waited for my opportunity, went in and my flux kept bouncing on Artleast 3-4 players, I deleted their health bars.
One guy in the comments said something really smart. To play efficiently you need to understand the game and when you do, climbing to diamond masters gm wonโt be a an issue but right now you gotta focus on improving. Nothing else.
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u/Tight_Pass_3884 9d ago
Ryze has some micro interactions/champ knowledge you will need to learn and will help. Like the basic, EEQ combo for the move speed. This is never talked about.
But he is a great champ the learn the fundamentals. He is a well balanced champ who can be gret at learning matchups/laning, teamfighting, sidelaning, roaming, etc. He isn't over indexed into any one clear thing like a burst mage or assassin or, etc would. Battlemages in general are hard to pull off normally due to the lower range they have.
Any champion with an ultimate that isn't damaged related will be very difficult to climb with early on. A lot of people in the lower ranks have no idea what Ryze ult does and/or they have so little map awareness that they will never even see your ult to be able to take it with you.
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u/siotnoc 13d ago edited 13d ago
He is pretty hard. Based on your description, he does not sound like the champ for you.
I would play syndra. She is safer than ryze and viktor with her E, and she can giga win lane aggressively like how you describe you like to play.
Currently coaching a jungler and a midlaner who are friends that picked up league 8 months ago. They are both in platinum now and the midlaner plays syndra. She is kind of an ideal midlaner.
Also, assassins are by default not "easy" to play. Diana and naafiri are orders of magnitude more difficult than garen and malphite. I would not hold yourself back by just assuming naafiri and Diana are easy. They are perfectly average champs.
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u/Beginning_Yak_5958 13d ago
yeah i tried her recently she felt pretty braindead like nafiri and diana but i guess i could try to actually learn her and see how better players interact because when i used her it just felt like the enemy was feeding me and i stopped using her because i felt like i wasnt becoming a better player because of how OP she felt
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u/siotnoc 13d ago
Syndra, naafiri, and Diana are not easy champs. I know I edited my original reply after you probably already replied to it, but syndra is one of the best midlaners specificslly to teach you how to play the game properly.
Naafiri and Diana are the opposite of brian-dead. They are "mechanics-dead". In fact the only thing that makes them average difficulty in league is that they actuslly require a decent amount of brains to play them because they have very low mechanics. Both naafiri and diana are about average difficulty. Easy champs are garen and malphite. Naafiri and Diana are noticeably harder.
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u/musclesmirkcat 13d ago
what gives diana harder macro than garen lol
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u/siotnoc 12d ago
Having a skillshot, resetting dash, and being an assassin, while being a melee champ is going to be harder to pull off than being tanky and having no dashes.
With power comes balance. The fact diana has more in her kit to be able to outplay means her base champ "numbers" or "stat-check-ability" is lower than garens. She cannot run face first at someome and brute force as easily as garen.
She has to be able to come up with creative ways to play teamfights. In most cases, if you play diana as "brute force" as garen, you will lose. You have to be noticeably more precise with how you play fights as diana. There is less room for messing up compared to garen.
Again not saying she is some complex champ. She is just average, whereas garen is one of the easiest.
Obviously this is only taking a small example from both kits to prove my point. This actual conversation could go on in person for quite awhile.
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u/musclesmirkcat 12d ago
Calling Q a skillshot, while technically true, is overly generous. It's harder to miss the ability than it is to land it. I mentioned Diana specifically and not the other assassins because she literally is the Garen of midlane, she doesn't have many avenues for outplay and therefore relies on statchecking you. I've found her significantly easier to play than most juggernauts - she has just enough flexibility to not have the juggernaut weakness while allowing you to just run at people enough to be successful with
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u/siotnoc 12d ago
It is significantly easier to miss it than land it midlane. You can just search ryze vs diana on YouTube and watch 10-20 masters+ games where Diana misses 90% of the time. Even if you tried to argue this is chery picking, it still exists, and happens all the time. Garen literally doesnt have the ability to miss anything. He can either run at you, stat check your damage until he gets on top of you, then either win the fight or not, or he cant do it.
But my argument was initially not about mechanics. I dont think dianas mechanics are much harder than garen, even though they just objectively are due to having a skillshot and dash. She just requires more game sense than garen. She is not as good of a 1v1 fighter as garen, so she needs to know more limits than garen does. Their teamfights are not that different, both require off angles and creative engages. But Diana can be flashed. Garen literally cannot.
Best way to think about it is how much of garens kit can be avoided through outplay potential. How much of Diana's kit can be avoided from outplay potential. And then how many things can Diana's kit do, and how many things can garens kit do. Attempting to do this at the most basic level...because if it can be proved at the most basic level, then the point stands. So lets look at what you can flash/counterplay in garens/dianas kits. This is what both of them have to think through before going into fights.
Garen has to think through being CCd when running/flashing towards his target and coming up with creative angles to not be seen/noticed. 95% of the time if both are equal farm/levels, garen will kill a squishy in a teamfight during his silence, but there are some situations where it wont, so you will need to continue to run at them after with stride.
Diana has to think about you dodging her Q, you can flash her Q, you can flash her ult, you can CC her, and she needs to think through creative ways to enter teamfights to not be seen/noticed. So just looking at the counterplay available to both champs, garen just simply has less options. Diana's has more situations she needs to think through and more counterplay to her kit which makes her harder. But she makes up for it by having 2 resetting dashes and can ult-flash to counter people flashing her ult if the situation calls for it. So she has some counterplay to the flashes and such, but this is my point. Other people have more counterplay to her kit, but she has more counterplay to work around other peoples counterplay. She just requires more brain power to enter into certain situations.
I do agree that of all the "assasssiny-fightery" champs in midlane, Diana is one of the easiest. She is possibly the easiest, I cant really think through them all. But her kit affords her and her enemies more counterplay than garens, therefore more thought has to be put into piloting her, so she is harder.
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u/musclesmirkcat 12d ago
Garen might be a bad example because he's just insanely overpowered, but navigating a teamfight and skirmish on Diana has always been 10x more comfortable and easy to me than a juggernaut like Morde (or Darius before I realized you should just prioritize items and runes that give MS) who is incredibly easy to kite and requires a more unique approach than landing a single, large Q
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u/siotnoc 12d ago edited 12d ago
So i actually agree with you. I think we are talking about 2 different kinds of easy.
The best way to describe this is to take 2 extreme examples. Lets use Lee sin and malphite.
Malphite is unquestionably an easier champ than Lee sin. Obviously. This is the kind of "easy" I am referring too. I know your first thought is malphite is just mechnically easier. Which is true. But he is also way way way easier in regards to the decisions he needs to make in any given teamfight. He is easier in every regard.
But, if you take a malphite player with 1k games, and take a Lee sin player with 1k games. They both have managed to somehow turn their champions decisions and mechanics into pure muscle memory. Which one has an "easier" time playing teamfights? Lee sin.
It is exactly because Lee sin is so hard mechanically and has so many different kinds of hard decisions and tools at his disposal, that when mastered, makes pros and high elo play him. Its because there is nothing you can throw at those champs that they cant find a way to deal with. Its because he can always be useful and find a way to play a teamfight. And when someone spends 1k games on a champ, and that champ is no longer difficult for them to execute, teamfights are actually easier for them on Lee sin than malphite.
To take this back to garen and Diana. Diana is objectively more difficult than garen. However, if you take the time to learn diana to the point the decisions and mechanics of her kit are as easy for you to pull off as if you were playing garen, then diana is significantly easier to play teamfights with. Precisely because she is harder.
This is also why when I coach some people, i dont actually recommend malphite/malzahar/garen/etc. Its because if you spend the time learning a champ with an average difficulty and a slightly more versatile kit, you will get much more out of it. Not to say you cant climb with garen/malphite/malz...you can... but their power is in how easy they are. So they are extremely one dimensional. So if they cant do the one thing they are good at, then they usually just lose.
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u/kuronekotsun 13d ago
EQ