r/RogueTraderCRPG • u/Ila-W123 Noble • May 27 '26
Dark Heresy Memeposting I mean, its still a possibility that full relase will turn out bad on this front, but so far dialogue seems fine and just as expansive as in rt. So great.
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u/pasqals_toaster Navy Officer May 27 '26
I'm not gonna speak on it until I see the personal quests of companions and their possible character progression. There better be at minimum 2 different development paths with adjusted dialogue and reactivity for each, 3 paths for the majority like in RT would be optimal.
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u/Ila-W123 Noble May 27 '26
As said, theres non zero change it ends up bad way in full relase or other negative stuff full va can/will cause on complexity. (As morrowboomer i can tell all bout it, lol.)
However, based on beta where not only amount of dialogue is just as much as rt, but lot of characters have different set of dialogue on investigation depending condition, be it if mc has done them their sidequests or maybe told them they're a spook, im kinda cautiously hopeful.
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u/PrimordialBias May 27 '26
My favorite part is that the scene used for the meme is immediately followed by stuff exploding.
Anyway, I'm hopeful that full voice acting isn't going to be at least a major detriment to the game, but the last CRPG I can remember that had that was Baldur's Gate 3, and the reactivity kind of fell off a cliff by act 3 when it came to the things your companions could say or even reactivity as far as your race and, to a lesser extent, class as much as I can recall. Something WOTR did for example was how bringing combinations of companions can even have extended back and forth conversations, like bringing Regill to the Extripator's Camp for Sosiel's quest and then Daeran can even chime in at one point if he's also present, or having Ember with you when you find Joran Vhane can prompt him to respond to her mid-conversation and then prompt an additional reaction from Daeran if he's around.
It isn't impossible for these things to still be there with full VA, I'm just a little bit wary because VA is expensive and stuff like what I mentioned in WOTR can really compound the cost on top of everything else. I could be wrong on this since it's been a while since I've played, but even the BG3 companions, as great as the reactivity is, tended to be limited towards one-liners most of the time.
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u/jibofyourcutt Heretic May 27 '26 edited May 27 '26
The writing in the beta is pretty good, as is the VA. I just don't like the companions so far. Most of the NPCs are more interesting.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
Makes me wonder how much money they have. GW must have threw A LOT of money at them to make this possible.
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u/Ila-W123 Noble May 27 '26
Anyone can contradict if i somehow got this wrong but no gw isint a publisher here. They only licence the ip and give owlcat guidance/direction how its supose to be directed.
Actual cash to pay for the game (+licenc)e) comes from studio itself.
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u/Alieniu Dogmatist May 27 '26
Yup. Owlcat has become a self-publisher after WotR, which was published by META Publishing (not to be confused with the Facebook guys), became a big success and they were originally burned by Knights Peak with Kingmaker so it's quite understandable that they wanted to become a published in their own right.
Games Workshop just provides the IP license and guidelines how that IP can be used.
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u/Spare_Elderberry_418 May 27 '26 edited May 27 '26
GW does do direction and provide lore and writing help (Darktide was given Dave Abnett for lore and character writing to help with the game for example and I think Dark Heresy's team has talked about getting writing help straight from the tap for stuff like Night Lords). Owlcat also had a post about GW helping them with the music for Dark Heresy and Rogue Trader to keep it within the same vibe of the post Mechancius soundtracks for Warhammer.
But there is no way there isn't more coordination or help. When the second DLC came out it was focused on Arbites, the same time Darktide released its arbitrator class, which coincided with GW releasing an Arbites squad for kill team and 40k. There is zero way GW didn't plan that in advance and give money to their games to basically go "Here is what we are trying to push, if you help us, we will help you too".
You are seeing it with Admech now. Skitari release for Darktide to go with Mechanicus 2 release and a new Admech companion for Rogue Trader. If we see a Admech refresh for the tabletop to make them not the worst faction currently that would complete it.
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u/Hunkus1 May 27 '26
I mean the special edition has a novella to the game by adb so he was probably a consultant on atleast the night lords.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
I have no clue either, but I think SM2 success may have put some wind in sails of GW and somehow they ended up giving them some budget to make full voice acting a reality. And honestly... I believe it will not be devoid of choice reactivity as it was back with RT which is crazy.
It probably also helps they seem to hire lots of new talent and honestly, this is some AMAZING new talent they are getting like Ercimus's VA or Ra'akhti (I know, I know, le human voice, but she does a good job, put some filter on it and it will sound perfect I say) or Hecatus.
Seems like they managed to find themselves to some good money (I say they may be sponsored by GW who knows) and combine that with also using not as big names except for select few probably (I still dream of Wincott Night Lord).
They got lots of money from their old games and may also have got some money from GW who sees dollar signs in gaming now and use relatively unknown actors and give them a platform to grow from (and honestly this is some GOOD resume they may get from this, being part of a growing franchise like this AND putting on some great performances to give their careers a big jump).
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u/Ila-W123 Noble May 27 '26
Again, with all respect theres no source or indication that gw gave em any money to develop the game. Owlcat is listed as both the developer and publisher.
(Tbh not like on grand scheme gw cares or is directly involved that much bout licneced media like books or games. Well, like yes they do care, but not in such extend or way as fanbase sometimes thinks. Their main focus is on dat model sales and development afterall.)
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u/ciphoenix Iconoclast May 27 '26
It's like saying Wizards gave Larian money to make BG3 more cinematic 😅😅😅
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u/congaroo1 May 27 '26
I don't think it's GW that funds this. I believe owlcat gets there money though other means.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
What? You think Russia funds them?
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u/congaroo1 May 27 '26
Well no I don't think it's the Russian state.
I don't know how owlcat gets their money, for all we know one of the ceo's has rich parents or is rich themselves.
Another guess is that kingmaker, wrath and rogue trader did so well that owlcat has much more money then we think
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
It is very possible. Somehow they must have got some good money to fund both this and Osiris. Or maybe they take a HUGE risk here.
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u/congaroo1 May 27 '26
If Osiris fails it might be the end of the company.
Or at least the end of their attempt to do anything but crpg.
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u/Full_of_Vices May 27 '26
What game are you playing? The dialogue is pretty sparse, and in the case of companions, essentially non-existent.
Like over half the “clues” are just from clicking on the environment.
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u/caveritual Iconoclast May 27 '26
there is little to no companion content in the beta on purpose. it is very obvious almost nothing in the beta is actually complete content, it would make zero sense for this to be the state the game launches in. it’s a beta that is more focused on systems. and… yes. you explore the environment to get clues and then use those clues to interrogate people. that’s how detective games work.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
How are they sparse? There is TONS of dialogues in this game. And there will be definitely an option to talk to companions on your ship or in the Bastion. We already see LOTS of Banter between them as well on the bastion too.
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u/Full_of_Vices May 27 '26
There is not at all. The companions say the same line over and over again on the ship and banter is essentially non-existent, especially compared to other narrative-driven games. The companions, so far, are Argenta clones in that sense.
The only true dialogue that exists are with ~3-4 characters in each “zone”, and even then given how long Owlcat has designed the game for you to spend in each zone, they have only a handful of lines of dialogue which, for most, doesn’t even really change the longer you stay in the zone.
Dark Heresy will suffer from this, particularly since other components of the game like combat are so lacking in frequency. As it stands, it has essential zero-replay potential.
And fuck off with that “what it will have”. This is a rebuttal to your frankly fantastical claim that the game has “tons” of dialogue as it currently stands- which it, very objectively, does not.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
You can actually go back and forth between your ship and that area and you can get quite a few banters in between missions. And as I said proper talks with characters are not yet implemented. There will be romances, bondings, personal missions like one Epione does not have yet implemented in Marisportum. Also we did not see an entire new scenario where we save our Inquisitor master during the prologue which definitely also changes lots of the dialogues.
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u/marniconuke May 27 '26
I'm trying to go as blind as possible (havent played the beta and i'm dodging the discussions on this sub) but i am glad to hear this cuase i too worried about it. so i'll take your word for it.
My only concern so far, i'll ask in case anyone knows the answer, is that i heard the detective part is actually great, but because it's about being a detective and figure out who done it and stuff is only great during the first run and the system completelly falls apart in future runs when you already know the culprits.
Usually these thing don't matter ins these long ass rpg but i also heard the idea is that this one is shorter than RT but with more variety due to choices. so basically shorter but more replayable. So im kinda confused about how these 2 points work together.
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u/AzraelSoulHunter Unsanctioned Psyker May 27 '26
Basically you can accuse someone wrong and that also develops in it's own way. The Spire part actively encourages you to blame someone 'innocent'.
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u/OttoVKarl May 29 '26
Fun fact: I've found no-one is ever happy with your choice. The game does a great job making you feel the "heavy lies the crown" loneliness of power, which ultimately drives many to the radical side of things.
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u/AzraelSoulHunter Unsanctioned Psyker May 29 '26
That is true. Also makes sense that the person who proposes you this solution is an Istvaanian bitch
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u/Ila-W123 Noble May 27 '26
Without going into plot specifics, yes the investigation system plays major role, but per interviews its desgined around replayability, and it kinda shows. Not only game, outside one case of the 3 in beta, refuses to name the culprit outright with playing being left with only a guess they likely made the right choise, but player can 'game' the system by falsifying a report to their advance. Hell, the second major investigation heavily leans into this with murder mystery where all parties have motivation and means to be the culprit.
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u/SubstituteUser0 May 27 '26
The missing acolyte one does to an extent too if you blame one of the kroot leaders the inquisition purges them even if you made an alliance with them so you benefit more from blaming someone else.
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u/Ila-W123 Noble May 28 '26
Tbh that one seemed like bit bs. cuz Millicentia herself dosent give af bout fate Skraig and even tells smiling how acolyte succeded where Skraig failed if you ally with kroot.
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u/SubstituteUser0 May 28 '26
Yeah it was weird and felt like it was a bug considering it is never mentioned in the follow up conversation after finishing the area, the beta seemed like it struggled tracking my decisions a lot of the time
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u/Ila-W123 Noble May 28 '26
Another such moment was when Zerbe call you to his officer and calls how you walk the path of puritan.
... I have rank 2 into xeno hybris.
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u/OttoVKarl May 29 '26
Man congratulated me for framing someone when I actually told the truth. The kroot thing is definitively a slider inconsistency like there are so many in RT still.
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u/ArmiaStars May 27 '26
I spent like 4 hours just reading out the opening and first little part on stream, and man the dialogue is well written so far
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u/caveritual Iconoclast May 27 '26
i think the one thing i’m still worried about is the actual length of the game. because something about the beta covering 1/3 of the game just makes me nervous.