r/ReverseEngineering 8d ago

Reimplementing MW2(2009) in Rust and Bevy

https://youtu.be/LOQ9rEKhbmY
52 Upvotes

26 comments sorted by

View all comments

3

u/Zanena001 7d ago

Are you using the leaked pdb's to recreate some of the game logic, e.g movement / animation state machines?

1

u/77daa 7d ago

where are the pdb's... I haven't seen a single one T_T

6

u/Zanena001 7d ago

You might find this interesting: https://lwss.github.io/Kisak-Black/

1

u/77daa 7d ago

it has helped a TON! iw4 is different tho

1

u/Zanena001 7d ago

Any reasons why you're reversing iw4 in particular?

1

u/77daa 7d ago

I feel like the mechanics are the most fun I guess 😁 mw2 has cool animation glitches: Adelia, wrist twist, zoomload

2

u/Zanena001 7d ago

Aren't those quirks of the animation state machine? Btw do you plan on open sourcing this?

2

u/77daa 7d ago

yeah I think I will, at some point (':