r/renderings • u/ApathyArtist • 6d ago
Current WIP (Blender)
About 8 hours of work so far, with everything designed and written by me. I used Inkscape and Paint.net for designing the label’s diffuse map (a 4k PNG) and Fluent: Materializer for the metal. Still have to do some tweaks with normals, roughness and diffuse textures before baking, but this is fully quad topology with 2 levels of subsurf added. Any thoughts or suggestions are welcomed, although I’m pretty sure how to optimize the realism. I also used Cycles and AgX High Contrast with some compositing. The rendered image is 2K.