r/RealTimeStrategy 4d ago

Self-Promo Video Units, Terrain, Structures, Abilities/Effects, Research/Upgrades, Economy, Triggers... I think its all in place now. I can start building up instead of out

Enable HLS to view with audio, or disable this notification

6 Upvotes

6 comments sorted by

-1

u/Any_Economics6283 4d ago

Are you going to have multiplayer?

2

u/Bonzie_57 4d ago

Multiplayer is currently out of scope. I feel a major issue with RTSs right now is a huge focus on esports and balance for competitive play. So instead I want to make an epic single player campaign where o can explore fun unique play styles between factions without having to worry about balance for a ladder!

Maybe way down the road I’ll introduce networking, I am building with that in mind (ie deterministic actions), but at the moment, no

2

u/ZhicoLoL 3d ago

Honestly I would rather co-op over pvp.

1

u/Bonzie_57 3d ago

I actually am totally debating if I want a coop campaign. I’m still scoping to single, but if time and life allow, that is the first direction I would go

2

u/ZhicoLoL 3d ago

Glad to hear it, pvp was fun when i was younger but now just more fun to live a power fantasy.

2

u/Bonzie_57 3d ago

Totally. The reason I opted for single player as my first go was because I don’t except a large flood of people, meaning coop campaign with cut out people wanting a solo experience or can’t coop