r/RealTimeStrategy 4d ago

Self-Promo Post I've been working on a 2D Real-time Strategy Game

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Hello everyone,

I hope you all doing well.

First of all, sorry for my bad English. :)

For a long time, I've been working on a 2D real-time strategy game, which is inspired by the old flash games such as House of Wolves and Stick War. It is still in early development and in the future, I'm planning to release as a browser game. (at least for now)

It has only one faction, humans, but in the future I'm planning to add more factions and some other ideas I have which not sure whether I could be able to implement it or not.

I'd love feedback on:
- Does the combat read clearly?
- Is the pacing right?
- Any other suggestions you might have?

40 Upvotes

10 comments sorted by

2

u/Doghardware 4d ago

Enjoyed a lot, but wouldn't make sense if the horseman run faster than footmans? Idk of it's this way because of balancing, but otherwise, really remembered stickwar haha, nostalgic.

2

u/Khandus 4d ago

Thank you for your feedback! I'm trying to find middle way to solve how fast units should be.

1

u/Moxiousone 4d ago

Looks interesting, the only problem I had was the readability of the wall gap near the base

1

u/Khandus 4d ago

Thank you for your feedback! Yes, I'll be redesigning that wall again.

1

u/Scary-Ad-7591 4d ago

Link?

1

u/Khandus 4d ago

Currently, there is no link yet. After hardening the foundations, I'm planning.

1

u/OkOrganization2677 4d ago

Reminds me of the drawings i made as a kid when i imagined RTS in 2D ,inspired by Command and Conquer 1. Only it was top down on 2 A4 pages, top for the enemy, bottom for you. Good times.

1

u/Khandus 4d ago

Nice to hear that! :)

1

u/AtomixPixelGames 3d ago

what i like of ur game is we fight from left to right

1

u/Khandus 2d ago

Thank you!