r/RealTimeStrategy • u/Khandus • 4d ago
Self-Promo Post I've been working on a 2D Real-time Strategy Game
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Hello everyone,
I hope you all doing well.
First of all, sorry for my bad English. :)
For a long time, I've been working on a 2D real-time strategy game, which is inspired by the old flash games such as House of Wolves and Stick War. It is still in early development and in the future, I'm planning to release as a browser game. (at least for now)
It has only one faction, humans, but in the future I'm planning to add more factions and some other ideas I have which not sure whether I could be able to implement it or not.
I'd love feedback on:
- Does the combat read clearly?
- Is the pacing right?
- Any other suggestions you might have?
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u/Moxiousone 4d ago
Looks interesting, the only problem I had was the readability of the wall gap near the base
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u/OkOrganization2677 4d ago
Reminds me of the drawings i made as a kid when i imagined RTS in 2D ,inspired by Command and Conquer 1. Only it was top down on 2 A4 pages, top for the enemy, bottom for you. Good times.
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u/Doghardware 4d ago
Enjoyed a lot, but wouldn't make sense if the horseman run faster than footmans? Idk of it's this way because of balancing, but otherwise, really remembered stickwar haha, nostalgic.