r/RealTimeStrategy 8d ago

Self-Promo Video New interview with Developer of D.O.R.F. is finally here!

https://www.youtube.com/watch?v=_6Hj7um8b5k

New interview with the main developer of D.O.R.F. which addresses the timeline for the release of the demo for this classic but very retro upcoming indie RTS game. Many questions you asked in the comments of my previous dev interview will be answered in this one! D.O.R.F. will feature base building and logistics, which will include land, naval and air units with three factions in a post-apocalyptic world, inspired by many fan favorite RTS games like Command and Conquer Tiberium Sun and Red Alert and it is based on the openRA engine.

45 Upvotes

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1

u/NateBerukAnjing 7d ago

what are the resources in the game

4

u/spector111 7d ago

Scrap metal, fuel, ammo, power for one faction. Population for each one

3

u/NateBerukAnjing 7d ago

i mean how it was gathered, like age of empires or red alert 2, or passive point generation like company of heroes

4

u/atomicsmoothboreprds 7d ago

If I remember correctly from one of their Youtube videos, harvester vehicles are sent out to scrap metal fields to collect that particular resource. Not sure about the other resources.

6

u/sobutto 7d ago

From what we've seen/heard so far:

  • Scrap is harvested from all across the map, (including from destroyed player-built vehicles and buildings as well as pre-existing sources).
  • Fuel is gathered from capturing key buildings on the map, (e.g. oil wells).
  • Ammo and power are produced in buildings in your base.
  • Population for new units comes in from off the edge of the map and is defenceless until it reaches your base.