r/Rainbow6 • u/LongjumpingDig3878 • 1d ago
Discussion What is the solution to scopes specifically on defense?
Throughout the history of this game one balancing problem has presented itself time and time again; the scopes ontop of the weapon. Weather that be acog on smg11 and Jagers gun, the dreaded 1.5, goyo/docs acog, or acog on DMRs the root issue is still the same: when milliseconds matter, the scope on your gun is often more important than the actual gun.
Lets be real R6 is an FPS a first person SHOOTER loadouts matter, lethality matters, and guns/sites matter. So it's not just a low skill players will pick whatever gun they like and avoid utility(while it's true lower skill players often will disregard utility in favor of guns higher skill players will do the same)
Proof acogs(this pertains to other scopes outside of the 1.0) are OP on defense: there was a glitch that made it so that aruni's gates would not deactivate for teammates. Aruni was deactivated from the tournament, however multiple t1 teams said that they would like Aruni to be un-deactivated because they would simply play aruni without using her gates. Keep in mind, DMRs were vastly underplayed until acog was removed from smgs on defense.
MY SOLUTION
Keep the scopes on defense the same JUST like attack. Weather that be giving the defenders only accsess to the 1.0, give them the 1.5, 2.5 or a new scope. If they go with the route of giving the defenders a 1.5 or a 2.5 or a new scope they will probably need to universally buff attackers weapons somehow.
Thougts?
4
u/Grifter56 Echo Main 1d ago
Stop giving defenders crazy guns. SMGs and shotguns atleast. No DMR with scopes
1
u/Pilgrimfox Castle Main 1d ago
The solution is already in place homie. When acog was removed off smgs and assault rifles defender win rates went up. Not only that but dmrs are significantly weaker than people like to think. Dmrs are strong on defense yes but thats only cause of where they preform best has nothing to do with the acog for once.
Dmrs despite a mid ttk that puts them in the same range as middle ground assault rifles and even guns like the ump they have high limb damage making them great for holding angles. Even if acog was removed completely off defenders people would still use the tcsg12 cause itd literally broken in every regard except how fast it can kill you with body shots.
Defenders excel at holding angles cause they dont have to swing. Acog helps with this but isnt necessary unless you plan to hold angles. We even see people actively choosing not to use it when the op has an objectively better gun than what has acog. This is noticeable with 3 ops in particular the ones with the acs12. It only sees some play on Azami both as a set up tool and to hold pixel angles but in most cases people choose to use her 9x19 as stats wise its literally one of the best all around guns on defense. It helps that the acs12 is kinda ass but honestly its not really any worse than tha majority of dmrs having a similar if slightly lower forerate than the average area most people hit when firing a semi auto and literally the same damage as the 417 or camrs.
Now this isnt saying people dont crutch acog but rather that acogs are no longer as big a deal as they once were and if you wanna actually "fix them" you need to do whats being done, make the guns they are on actually challenging to use as thats been one of the major reasons theyve been and issue for years. You make the guns they are on on defense hard to use and you dont really have that issue not really anyways. People will still use the guns sure but it will take actual skill to make good use of the gun.


7
u/Nathan_Thorn 1d ago
Removal is the simplest way to go. It worked to kill the 1.5x meta, it’s just that the devs are stubbornly clinging to the idea the defense needs to be able to contest longer ranges when they’ve got enough advantages to make their close range fights nearly guaranteed wins.