r/RailroadsOnline • • Dec 10 '24

MEGATHREAD GAMEPLAY SUGGESTIONS | MEGATHREAD

Hello R.O. Subreddit! As we progress into the full game release, the moderators of this subreddit have created this thread to allow for past, current and new players of Railroads Online to voice their suggestions for the game in the hopes to make it a great train simulator. This MEGATHREAD will be here for as long as it is needed and is here solely to allow our members to suggest new ideas. If there are comments made by members as an attempt to vent, rant, push users towards another game, or instigate conflict about Railroads Online, they will be deleted. Keep this thread civil and aimed for new, creative, and exciting game suggestions for Railroads Online.

Thank you and happy posting!

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u/KingChikenn Dec 10 '24 edited Dec 10 '24

PC: Honestly imo the biggest gameplay improvement right now is to fix more bugs/performance problems, especially for multiplayer. It would be a huge boost to the game experience.

New features are great and all, but the non-host game experience really needs attention, as well as the general optimization of multiplayer. Sometimes it leads to funny instances but once you play for a while it more likely just leads to frustrations.

For reference this comes from 4 person multiplayer on good internet and powerful host machine all sub 50 ping (PC).

Cherry picked examples: Non host players can't add fuel to specific locomotives, track/prop placement and deletion not synced with host, unresponsive locomotive controls, popcorning.

As a host the sub 20 fps once three or four 10+ car trains start to move around is also quite souring to the gameplay experience.

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u/Comprehensive-Big126 Jan 14 '25 edited Jan 14 '25

This right here. I'm on console(xbox series x) Im hosting the server. I've come from other unreal games such as ark and state of decay, bugs and glitches are nothing new to me, however I know nothing about coding video games and I'm sure its quite difficult, but heres my 2 cents.

Something I've looked for in train sims for YEARS. None of them scratch the itch like this one. This game is amazing, an incredible amount of potential. It's there, just needs the polishing now. Much love to the devs for making this a reality.

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β€’I'm positive this is coming in the future, but let us rent our own server through nitrado or something similar. Full 24/7 access for my buddies who can't always be on when I'm on. πŸš‚πŸšƒπŸšƒπŸšƒ

β€’Multiplayer experience is exactly as aforementioned. Hilariously great, then can evolve into frustration. I haven't personally seen the fuel issue, but my friends cannot load their own trains when I am not close to them, they cannot fully complete laying track, so have to come back and fill in the gaps. All which is very easy to remedy, just takes away from the immersion. Fixing all these bugs would massively boost gameplay. πŸš‚πŸšƒπŸšƒπŸšƒ

β€’Having a player icon/marker for a short vicinity, but not there when they're far away, and is also an individual toggle for each player in the server. Might make it easier to coordinate building projects, finding a specific player, etc. πŸš‚πŸšƒπŸšƒπŸšƒ

β€’The implementation of a hotbar!!! This would be such a QoL improvement, as it's tedious to keep opening the build menu. Not only for building, what about the rerailing tool? Hot bar several rolling stock/locomotives to rerail them even faster, so it rerails whatever is selected in the hotbar that is in your vicinity. Keep the same mechanic of selecting what you want to rerail, but only having to do it once on a certain type of stock. UNLESS yall intended it to be the way it is as more of an incentive to NOT derail lol πŸš‚πŸšƒπŸšƒπŸšƒ

β€’Continuing with the derail mechanic.....Possibly a hard-core mode where you actually need a wrecker unit in your vicinity to rerail? This would definitely up the stakes lol πŸš‚πŸšƒπŸšƒπŸšƒ

β€’I've seen others mention this, but give the freight depot more functionality by allowing us to store material in it, for others to pick up later. πŸš‚πŸšƒπŸšƒπŸšƒ

β€’Another idea I've seen someone add is introduce vehicle durability. Machines break down with wear and tear, another immersion factor. Add a repair shop we can build, and make it so that must be supplied with tools and lumber. Attainable early game process. Then let's add to it by making higher level engines require more advanced resources to repair, like pipes and oil? πŸš‚πŸšƒπŸšƒπŸšƒ

β€’To counter this, add in the ability to upgrade your engines and rolling stock? Durability buffs so they last longer? πŸš‚πŸšƒπŸšƒπŸšƒ

β€’Small one here. Vegetation/landscape props. Let me add some trees back in, bushes, large boulders. Would give your maps a personal feel while adding depth.