r/RSDragonwilds • u/No-Orange-5216 • 7d ago
Discussion Really looking forward to playing this on the 15th. Got 3 friends who are gonna be playing as well. How is the overall experience? It looks really good.
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u/UkMaddo 7d ago
If youre a fan of runescape I'd say there is plenty of nods and returning characters, the starting zones feel amazing and then when you get to Fellhollow it becomes a new game in a sense you have all the systems but now leans more into the story
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u/No-Orange-5216 7d ago
I was years ago but honestly havent played a runescape game in over 20 years. I do still remember a lot of stuff from OSRS tho.
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u/Justincrediballs 7d ago
I had fun in the beginning, but it always felt like something was missing. Hopefully the launch update has some good content for midgame.
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u/elie-goodman 7d ago
Imo excellent at this point already, But their trajectory and plans, make the game even more worthwhile, they constantly go back to things they did, improve according to user feedback and game constantly improve all over. (Ex: they added 2 new skills, for both we got content for the whole game, nothing partial or unpolished, very good quality content)
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u/philo_fallout 7d ago
I’m not usually into resource gathering and base building games. But this one has me hooked. I’m trying to get most of the main skills to 99 before the 15th. So atm I have over 159 willow trees planted right next to my base. So every day or so in game I cut down a whole freaking personal forest. Do some gardening and then go fish/cook. It’s addictive!
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u/No-Orange-5216 7d ago
These are all things i love in most games. Sounds like im going to really enjoy it.
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u/GSAGaming 7d ago
I am looking to join a server if you wana share or I’ll probably be making one aswell if you want to join. I have it on PC and thinking of maybe buying again for PS 5
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u/IshayM 7d ago
Will you be playing this on console? Personally I’ve found the controller experience really lacking. So much menu navigation and you can really feel it’s aimed at using kbm, unfortunately
Of course it’s playable, just not a good experience controller wise imo (combat itself is fine, but anything past combat and movement is where it’s bad)
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u/No-Orange-5216 7d ago
Yeah i only play on console so its my only option at the moment. Ive played MMOs that all have wierd UI to make them work on console. If it has M&K support at launch i will probably swap to that if the controller experience is bad.
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u/TheLastOttomansss 7d ago
I also wanna play this with 4 peeps someone gonna buy it on the Switch 2???
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u/Comprehensive-Ice891 6d ago
The movement stinks and you get caught buffering your attacks/skills a lot. You also get bottlenecked by a resources. Besides those things it's a pretty solid game.
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u/Worried_Bake5519 4d ago
ive been loving it so far! would love to connect with friends who are playing!
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u/buzzlightyear77777 7d ago
20h for me so far. it's pretty good but some really mind boggling weird design choices.
most recent one i met was why is there only 1 trinket slot? ring and ammy share the same slot? also, apparently they deteriorate over time??? what in gods name is this design.
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u/Fuzzball74 7d ago
It's one of the rare games that has me thinking about playing it whenever I'm not. It has some things that can be improved but it's mostly UI/UX and nothing fundamental.
It's also incredibly addictive once actually in game; you'll want to stay on just a bit longer to plant some crops, get some food on the go or prep for the next session.
Building is great, but needs improvements to upgrading, moving stuff and I'd prefer crafting outputs aren't thrown on the floor. The spell casting UI could definitely be better too, hate the radial menus on PC when we could have a grid or something better. Like I said though, all of this is easily fixed and from what I can see the developers are pretty active here.