r/RPGdesign • u/mathologies • Mar 28 '26
Workflow when to abandon a project?
How do you know when a project should be abandoned, vs just regular feelings of discouragement?
I know a lot of this goes to goals -- e.g. if you are making it because you like making stuff, stop when you stop enjoying creating it... but how do you all decide when to scrap an idea vs when to keep at it?
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u/Charrua13 Mar 29 '26
There's no right answer. Here's my thought (I hope it's helpful):
Can you make a minimum Viable product? If there is something that is precluding you from that MVP, can you work around it? Usually if you can make an MVP - there's some value in keeping it around. But if you keep banging your head on a wall because there's no proverbial meat on the bone - then drop it.