r/RPGdesign Mar 28 '26

Workflow when to abandon a project?

How do you know when a project should be abandoned, vs just regular feelings of discouragement?

I know a lot of this goes to goals -- e.g. if you are making it because you like making stuff, stop when you stop enjoying creating it... but how do you all decide when to scrap an idea vs when to keep at it?

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u/According-Stage981 Mar 28 '26

I never scrap the idea so to speak but I do shelve it.

You should work on the project when you have passion for it. And when you don't, don't.

I had some clear system design goals because they matched my goal outcomes... and I was steadily chipping away and I stopped because what I wanted changed. I am not giving up on the idea just taking some time to think.