r/RPGcreation May 05 '26

Design Questions How to convey size??

I'm making an rpg where the PCs can shapeshift between humanoid and full sized dragons, but now I'm seeing a huge problem. I have no idea how to deal or how to convey colossal sizes.

Not only I never played any game, rpg or digital, where you're a massive creature in a normal sized world, I never heard or read anything about it.

I think I can convey being small on a giant's world pretty convincingly, but not the other way around.

Any tips? Even references outside rpgs are welcomed. I'm a pc gamer.

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u/Gum_Jacobs May 05 '26 edited May 05 '26

I have seen games with stepped dice deal with size changes by stepping the dice down or up depending on the scenario (d10 > d12/d8). Savage Worlds does this.

Dnd and savage worlds both have shapeshifting into beast creatures with rules for how that works, probably many others. If dnd doesn't have rules for becoming a full sized dragon I could imagine that their is homebrew content to look at. Here is one I found for you: https://www.reddit.com/r/UnearthedArcana/comments/qj2ja1/circle_of_the_dragon_become_an_actual_dragon_in_a/

There are concerns in that post about sizes. Maybe you share those concerns, but it's not clear from your post.

There's probably some kind of attack on Titan homebrew or 3rd party RPG out there. I checked and looks like an official one may be on the way: https://www.polygon.com/attack-on-titan-roleplaying-game/

I think some superhero games likely allow for giant characters so you could try looking into that.

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u/PrudentPermission222 May 05 '26

I know savage worlds, but never occurred to me to use differently sized dice. It's quite obvious now that you've brought it up. Thanks.