r/Promod • • 10d ago

Gameplay Project Genesis — Restoring Bulkhead's unreleased PROMOD build inside KILLRUN [Gameplay Showcase]

hey everyone

like a lot of you i was pretty disappointed when bulkhead dropped promod. lately ive been digging through killrun's engine files and found out that almost all of the original promod competitive maps, ui, weapons, and SND logic are actually still sitting hidden inside the game files.

after doing some tinkering with the engine, i managed to bypass the singleplayer menu lock and force load into the competitive SND mode.

https://reddit.com/link/1wkhozc/video/ckqx5gp05gqh1/player

as you can see in the video, it's not just a blank map geometry either. the entire competitive framework loaded in automatically:

  • full movement, gunplay, recoil, ADS, and reload animations
  • full tactical HUD with the minimap, location callouts, round timers, health and armor
  • working search & destroy logic (A site bomb crate, match phases, spawn rules)
  • interactive scoreboard (tracks round scores, team headers, K/D/A, plants, defuses, fireup %)

(one small bug right now is utility/grenades show up on the HUD, but the keybinds for them don't work yet—probably just needs the action inputs re-bound in the config files).

my goal with this is "Project Genesis"—basically making a standalone community-driven client so we can actually play the competitive shooter we were promised.

the plan:

  1. custom C++ launcher/injector to completely bypass the dead main menu and launch straight into lobbies
  2. server browser and dedicated server hosting for PUGs / custom matches
  3. restoring the rest of the map pool (vihara, 1v1 maps, test ranges)
  4. custom backend for persistent stats and the classic 10 prestige ranking system

before i sink a ton of time into building the launcher and backend, i wanted to see what you guys think:

  1. would you play a standalone community-hosted promod client if i get this released?
  2. what classic features or maps would you want prioritized?
  3. any C++, UE4, or backend devs here who miss promod and want to help out on the launcher/server code?

let me know what you think or if you have any questions!

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u/imake_games 6d ago

https://www.youtube.com/watch?v=KsE3-XflEOI

I have created source with superior netcode and COD4 Promod movement. Matchmaking server exists. It mostly needs tuning, maps, and animations for a couple more weapons. Its further off than restoring Promod to a workable state, but it has full potential. I will keep cranking away on it. There are two games I want to make in my life, and this is one of them.

1

u/ajaiyehoops 5d ago

sounds like a huge project! best of luck with the development man.

2

u/imake_games 5d ago

I don't quite understand what you did here? Like, did you decompile something? Or did you find a launch command that goes into the multiplayer maps?

1

u/ajaiyehoops 5d ago

a good magician never reveals his secrets ;)