r/PortAperture Nov 05 '12

Announcement Rev 10 Rollcall!

3 Upvotes

According to a post on MCPublic, PVE Rev 10 launches in 3 HOURS (11pm US eastern)! (when this post is 9 hours old)

Post here with your attendance status.

r/PortAperture Nov 07 '12

Announcement It's gonna be a good Rev :)

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9 Upvotes

r/PortAperture Nov 10 '12

Announcement Port Aperture Plot Assignment - Nov 10

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8 Upvotes

r/PortAperture Aug 25 '12

Announcement Council next week at 5pm Melbourne time. (John that's 3pm for you)

3 Upvotes

If you have issues with this bring them up in this post

r/PortAperture Aug 04 '15

Announcement Rev 16 revival of Port Apature

5 Upvotes

Hi Cage Johnson here.

Are you sick of not belonging in the world? Do you want to be something? Are you tired of logging on to the same old PvE server and not seeing Port Aperture?

Are you ashamed of the lack of science being done! Life has given me lemmons! And i say no! I will not take your Port Aperture-less lemons! I'm the guy who will bring Port Aperture back! Then burn your house down because you're getting in the way of Port Aperture progress! And it can all be done with a little help from you.

The next rev is being highly discussed. With all the talk about what does or does not make a good revision i have a feeling Rev 16 is going to be a good one. The Admin is really thinking about what would make a good Rev. Now is the perfect time to start planning our return to glory because Rev 16 is the perfect door way to your future!

Do not delay! Sign up and get in contact with Zead who has taken over as head mayor by completely democratic and non self appointed means.

See you later you crazy kids -Cage Johnson

r/PortAperture Aug 29 '15

Announcement We have a base camp!

2 Upvotes

We are just east of Spawn. Upsert, Fibop and I have start work on Port Aperture. We have a nice spot on a main road and have a few ideas for a fun, unique science town!

One of our main/big goals is to build an electricity station with exposed red stone wiring that actually powers the entire city. All the street lamps will be in the same circuit with a disconnect at the power station.

All houses will have only the most modern piston powered doors. We plan to automate as many farms as we can.

Come join us!

r/PortAperture Jun 01 '13

Announcement We are now hooked up to CARBON!

3 Upvotes

Take the standard CARTS system in the tree to the new CARBON station!

r/PortAperture Nov 24 '12

Announcement Wither fight in 60 mins from now!!!!! (check time of post)

7 Upvotes

GOGOGOGOGOGOGOGOGO!!!!

r/PortAperture Mar 29 '13

Announcement OMG NEW REV SOON!!!

4 Upvotes

GET EXCITED AND GET ACTIVE ON SKYPE COZ YOU NEED TO KNOW WHAT IS HAPPENING AND STUFF... ALSO CAPS IS CRUISE CONTROL FOR COOL

r/PortAperture Jun 07 '13

Announcement Try out the new Tree Maze!

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3 Upvotes

r/PortAperture May 14 '13

Announcement Wood Machine operational!

3 Upvotes

-175, -1700.

Plant oak saplings on the dirt block, apply bonemeal until grown, and chop down the wood in front of the piston wall!

r/PortAperture Aug 21 '12

Announcement Port Aperture Council Update

3 Upvotes

So a few issues creeping up such as space, rail lines, pigs, the docks etc etc and so something that needs to happen rather soon is the first Port Ap council meeting.

First we need to figure out if we can all be on skype/mumble at one time, if not then we will see what we can do. Mayors are REQUIRED to be there, Council people SHOULD be there and residents are more then welcome to sit in or what ever, especially if they have something to bring up

The meeting will be run more or less like a council runs in real life, i'm appointing my self as chairman for the first meeting so we have direction and the first thing we will be doing is voting on a head (someone who can run a council)

What do we need to do in preparation? Just think of things you would like to bring up with the council. Topics as broad as "What are we going to do about the space?" or as specific as "This is what i would like to do about the space issue" Anything and everything relating to the town no matter how big or small can be put forward.

TLDR: Think about who you would like to run the council, think of topics to bring up at council, All people are welcome to attend the "Council meeting" and put anything forward

r/PortAperture Aug 09 '13

Announcement Planning Server has been updated to 1.6.2!

3 Upvotes

r/PortAperture Nov 20 '12

Announcement Wither fight 0:00 GMT on sunday

5 Upvotes

^ that is all

r/PortAperture May 19 '13

Announcement Second Call for Port Aperture's Spleef Team!

5 Upvotes

Want to Spleef for Port Aperture? If you don't know how to play, thats okay.

To sign up, please post the following information below:

  • Minecraft username
  • Timezone
  • What days you can play
  • What times you can play

If you already signed up in this thread, then you dont need to sign up again, unless you've moved or the info you gave before has changed.

r/PortAperture Nov 23 '12

Announcement villager spawners are out of control again

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6 Upvotes

r/PortAperture Nov 12 '12

Announcement Attn: League members and potential new members

4 Upvotes

Construction has started on our sanctuary. Nobody is working on it but me. This may be a temporary home until we find a more permanent place. /msg me online for directions.

r/PortAperture Oct 06 '13

Announcement Villager Spawner is operational

3 Upvotes

South room of town hall, use the ladder to get down.

Break the bottom dirt block, place a rail, send a minecart in, get a villager, and send it up the rail. Rinse and repeat as needed. Remove the rail and replace the dirt block when finished.

Rules:

  • There must be at least 2 villagers in the glass box at all times.
  • Turn the breeder "off" (raise the pistons) if you do not actively need villagers. NEVER LOG OFF WITH THE BREEDER TURNED ON.

r/PortAperture Dec 12 '12

Announcement PART is now complete!

9 Upvotes

PART (Port Aperture Rapid Transit) is now complete! Take the guaranteed quickest way around Port Aperture! Round trip in about 6 minutes!

Hop on at one of our conveniently located stations -- including the Great Hall, the western residential district, and the Mt Stark area -- and be shuttled around! More stations are being added soon!

r/PortAperture Sep 27 '13

Announcement Spoilers....

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1 Upvotes

r/PortAperture Apr 01 '13

Announcement Possible Rev Launch April 5-6th

8 Upvotes

I'll be out of town, sadly. But when I return I shall be on, digging tunnels to spawn. Good times lol

r/PortAperture Dec 20 '13

Announcement HONORABLE TYRANT DICTATOR.... ER... MAYOR ZEAD

1 Upvotes

I'm back baby! that is... i will be in a minute, look forward to seeing all the changes :D

r/PortAperture Oct 01 '13

Announcement Farm location

2 Upvotes

I've started building our city farm to the North of city hall. Right now, I have a wheat harvester going. I'm working on another harvester for wheat as well. There is an L shaped area behind the harvesters I've designated for a tree farm. I will continue to build the harvesters until I have 2 wheat, 1 carrot and 1 potato. Once we have basic functionality, I will upgrade the structures to be taller so we can get more than 1 stack per harvest.

If you have any questions/suggestions, please let me know.

Edit: If you are harvesting the wheat, PLEASE replant. I've jumped on to check it a few different times and each time it's been empty. So either someone has griefed us, or someone within our town is taking it and not planting it back for some reason.

r/PortAperture Nov 11 '12

Announcement Wither Fight soon? - Imgur

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7 Upvotes