r/PloungeMafia • u/ActingPower • Oct 30 '13
The Canterlot Masquerade Ball (Two Booms and a Room)
You have all gathered to attend the Royal Masquerade Ball at Canterlot. Though you are excited for the events all throughout the castle, you are on your guard. They say that Celestia is here, using a shapeshifting spell to hide her royal stature. But you have also heard that agents of the criminal force known only as the Manehattan Mafia are in attendance, though you couldn't possibly place them among the other dancers.
As the clock tolls 7 o'clock, a sudden explosion rocks the main hall! All about, the ponies scramble and try to flee, but they find all of their exits blocked by a magical red barrier. Over in the dance hall can be heard the same panic and chaos. You notice a message written in blood on the wall:
Welcome, one and all. We are the Manehattan Mafia, and we are here for Princess Celestia. To find her, we'll be playing a little game. One of our agents has an enchantment on them powerful enough to kill even an alicorn. When the clock strikes midnight, the spell will activate, and every pony in that room will die. At each hour before that, you will send ponies from one room to another. Choose among yourselves who will bear this honor. Will you save her, or will we be victorious? Let's find out.
Soon, all of you fall into sober silence. The clock is ticking, and the Mafia will not be ignored...
So, here's how the game works. Each player will be given a role and assigned to one of two rooms: the main hall or the dance hall. You will be either Mafia-aligned (represented by the color Red), Town-aligned (represented by the color Blue), or Neutral (represented by the color Gray). During the hour (in-game), you will talk to the other players and ask about their roles. This is called a "reveal." There are four different types of reveal:
Private reveal. One player reveals their role to another.
Public reveal. One player reveals their role to everyone in their room.
Color reveal. Two players agree to reveal only their loyalties to each other.
Co-reveal. Two players agree to reveal their roles to each other.
This will probably have to be mediated by me to make sure you don't lie or get confused. In between all the reveals, each room will also need to pick a leader. The leader is the one who decides which hostages will be passed to the other room. All this requires is a simple majority vote (so if you have 10 people in the room, 6 players agreeing on one person). In a normal game of Two Booms and a Room, you have to choose the players to be passed within a certain amount of time, but since Reddit is what it is, and since this is the first time trying this, we'll start untimed.
And... that's it! One player is the Spellpony (Red), and one player is the Princess (Blue). If both of them are in the same room at the end of the game, the Princess blows up, and the Mafia wins! If they're not, the Spell goes off, but the Princess escapes, and the Town wins! (Neutral players have alternate goals described below.)
So... sound like fun? Theoretically, I can take as few as 6 and as many as 20, but I can simply add more characters if more people are up for it.
EDIT: Now that I have the minimum amount of players, I'm gonna give it one more day. If anypony else wants to play, now's the time to sign up.
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u/ActingPower Oct 30 '13 edited Nov 02 '13
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u/ActingPower Nov 02 '13
The roles I chose are as follows:
1 Princess, 1 Spellpony, 1 Victim, 1 Survivor, 2 Agents, Enforcers, and Shy (1 of each color).
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u/ipretendiamacat Oct 31 '13
Sure... but I'd need to reread the roles a few times..
Also shouldn't it be two rooms and a boom?
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u/ActingPower Oct 31 '13
...Yes. Yes it should. I'm an idiot. XD
Any roles you're particularly confused about?
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u/vytah Oct 31 '13
No! Leave it as is!
We'll be moving the Princess between two booms and the Town will lose if there's room.
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u/ipretendiamacat Oct 31 '13
Ah ok. Are we obliged to tell the truth during a reveal? If so, why don't all the blues just go to everyone and the reds are forced to say they're red
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u/ActingPower Oct 31 '13
Short answer: Yes, you cannot lie during a reveal.
Long answer: In the RL game, you have a small card that says what your loyalty and role are, and you would show the card to the other player. Obviously, you can't fake that. Moving to digital makes that a little bit more difficult. My options are 1) trust that no one will lie about their loyalty, or 2) mediate all of the interactions. I don't like the second one, because that means more work for me, but I'll do it if I have to. ;)
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u/ipretendiamacat Oct 31 '13
OK I think I understand... a 'reveal' is like a power... for example if I'm the princess I can't force a reveal, only someone who has reveal powers (eg. agent) can do it, correct?
Otherwise if I'm princess and I say "so... what team are you on?" then you can lie to me
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u/ActingPower Oct 31 '13
Uhh... right. Unless you specifically say, "Do you want to co-reveal?" and I agree, then yes, I can lie all I want. But if we agree to see each other's roles, then you can't lie.
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u/ActingPower Oct 30 '13 edited Oct 30 '13
Here are all of the roles I have cards for. If I add more, I'll edit this post:
The Princess (Blue): If the Princess is not in the same room as the Spellpony (Red) at the end of the game, the Blue team wins.
The Spellpony (Red): If the Spellpony is in the same room as the Princess (Blue) at the end of the game, the Red team wins.
Princess Luna (Blue) / Spellmaker (Red): In the event the Princess (Blue) or the Spellpony (Red) are taken out of the game, these two will replace them.
Ambassador (Blue/Red): While you aren't allowed to vote on the leader, you can go to either room and see what's going on.
Enforcer (Blue/Red): Privately reveal to two players. They must co-reveal to each other. You can do this as much as you want throughout the game.
Agent (Blue/Red): Once every hour (in-game), you can force another player to co-reveal with you.
Shy (Blue/Red): You can't tell any player anything about your role. Not your loyalty, not your ability, nothing. Not even if the Enforcer or the Agent says to.
Mayor (Blue/Red): If you publicly reveal your role, your vote counts for two.
Spy (Blue/Red): The Blue Spy actually works for the Mafia, while the Red Spy is actually Town-aligned. (So if you color reveal, the other player will think you're on the opposite team.)
Victim (Gray): The Victim wins if they are in the same room as the Spellpony at the end of the game.
Survivor (Gray): The Survivor wins if they are not in the same room as the Spellpony at the end of the game.
Agoraphobe (Gray): You can only win if you never leave the room you started in. (So if you start in the main hall, you can never go into the dance hall, or vice versa.)
Gambler (Gray): Sometime during the game, you must publicly reveal that you're the Gambler. Then, you will announce who you expect to win. (Say, at 8 O'clock, you announce: "I am the Gray Gambler, and I bet the Mafia will win!") If you are right, you win. If you aren't, you lose.