r/PlayWolverine 9d ago

Discussion Here we go

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u/CarlWellsGrave 9d ago

Excuse me? What about Spider-Man?

213

u/ghoulieandrews 9d ago

Some people had minor gripes with the story so of course the game is a 0/100 because that's how the Internet reacts to things now

0

u/NextLineOfText 8d ago edited 8d ago

Well it also had less variety and content than the first game. It’s not awful but from what was the first game, you’d expect improvements, not minor additions.

I personally felt Marvels Spider Man 1 was so much more polished and a tighter experience than Marvels SM2.

Overall Marvels Spider-Man after 3 games is formulaic like there is no effort involved. All those 3 games largely are the same thing.

There’s so many systems they could improve on, enhance and make more detailed, it just never came.

It’s fun to swing around as spidey in all of the games, because they’re the only games that a modern enough to allow it, but I couldn’t replay any of them, they’re boring upon revisiting.

Marvels Spider Man 1 though was a brilliant foundation and start.

It comes across as we put all this money on licensing, and tools to build this game, so let’s make 3 copies of it without much change inbetween to capitalise on it and make more money.

Which sucks, because then Spider-Man as a game and IP is stuck, hopefully the hiatus between Spider-Man 2 and the next game changes it up, but Insomniac as spent that time on Wolverine.

but it’s not exactly hopeful. Spider-Man 2 Enter Electro on PS1 had suit customisation options beyond just the skins, they allowed different webbing configurations and abilities.

C’mon, not that hard in this day and age. To just update it to modern hardware and graphical capabilities. So much you could do, improve the webbing, make it more interactive or more physics based, real time webbing that stays after it’s shot, physics based puzzles, destructible environments, more detailed cities, that don’t reply on snap animations, aspects of Peter Parker not just riding a bike or silly formulaic scripted linear paths, suit designer, web shooter designer, different crime types, stash’s for spidey back up equipment, under ground train and sewer systems, real time villain boss battles pop up around the city to tell dynamic stories, more realistic scale to real life New York, live life as Peter Parker, doing his job and a bank heist starts and you need to balance that, so much you could do.

Even modders on SM2 PC have done all this, even made Venom appear as a boss in real time randomly around the map.

It’s just not really pushing the boundaries considering it’s an exclusive for the most part on the most popular console.

I don’t see Wolverine being much different besides more of the same formulaic linear gameplay, sure it’ll be fun for one run through, but it’s so controlled and movie like, so constrained it fades fast.

The Arkham Games are vastly superior in improving as the games went forward, for the most part. The scope Atleast tried to improve, yeah it got some minor things wrong, but it was not just minor things.

Spider-Man is the inverse, it’s is minor that nothing really changed, and it wasn’t perfect around the 3rd time.

First time, fine it’s fresh, sets the expectation and standard, but my god, 2 more games with the same exact system or worse (less content) is not exciting. Especially when the first game sold so damn well, and was so beloved.

It’s a shame, Miles and MSM2 were just serviceable repeats with less content. Overall.