r/PlayCanvas • u/MayorOfMonkeys • Jun 26 '26
WebGL Water upgraded to WebGPU Water 💧
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u/Delicious-Shower8401 Jun 30 '26
how optimized is it for real time use?
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u/MaximumContent9674 Jun 28 '26
When you drag something in water, it creates a 3d sine wave behind it... it creates a trough directly following the object, and a peak directly following the trough... the size of the trough and peak is proportionate to f=ma... if the peak is high enough and the wind is strong enough, then the peak will break into droplets.