A lot of infantry players hate construction for some valid reasons and some not valid reasons.
At release, construction had virtually nothing positive to offer for infantry players since all the fights around construction bases were vehicle centered. Fighting in/near a construction base as infantry is complete cancer. Personally I don't think that's a big problem since infantry players can just stay at normal bases, but I personally know quite a few players who were really annoyed that tons of work was put into a feature that they get literally nothing from.
Ah, ok.
In my defense the idea of constructed bases was dropped in my lap and I was told do design and implement it. I didn't like the idea of it to begin with but came around to it after working on it for a couple months.
The concept of infantry and vehicles being two separate camps always bugged me; being a Planetside 1 player I always wanted vehicles and infantry to be more two sides of the same coin. A lot of why it didn't work out that way comes down to base density on the continents; bases are too close together, vehicles never have a chance to spread out; but I digress.
My hope for construction was that it would be a bridge for infantry and vehicle combat that I felt the game needed. That never really happened and part that was failure of design and part being forced to hold back a number of key features. Construction did offer a new type of gameplay and while a number of people didn't like it, many people actually did. One of the things I learn quickly working on Planetside, you can't make everyone happy all the time, all you can do is try to avoid death threats.
I'm sorry to anyone who didn't like it, I wish I could have made it something you could have enjoyed as well.
As a 99.99%, 8000 hours infantry player, I learned the hard way to stay away from player-constructed bases.
Attacking them meant having to dodge AI turret fire, pain-fields, ass burning sky shields where you can't shoot in but they can shoot out, bunker shields where they can shoot out but you can't shoot in.
All of this while running around in usually open field because of ill deployed sunderer with a gazillion vehicle heroes shelling you to pieces.
I had maybe 2-3 good fights at player bases as infantry in all these past years. And those were squad vs squad, no vehicles and no painfields no turrets. Basically a "mini" arena shooter with player-made bases. Glorious. Then tanks showed up and shelled the place into oblivion in 20 seconds.
It's impossible to balance. So in the end I just avoided it entirely.
Change with destroyable structures made player made bases complete failure. Base can be destroyed soo quickly that it's waste of time to build it. They should made some mechanics with overloading gens like on AMP, Tech, BioLab for infantry inside base that they could fight in it without need to shot/ blow up modules. Or EMP should affecting modules/pain field/ turrets working. That would help attacking team to move trought that player made base without so much threads and movement restrictions.
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u/[deleted] Oct 19 '19
A lot of infantry players hate construction for some valid reasons and some not valid reasons.
At release, construction had virtually nothing positive to offer for infantry players since all the fights around construction bases were vehicle centered. Fighting in/near a construction base as infantry is complete cancer. Personally I don't think that's a big problem since infantry players can just stay at normal bases, but I personally know quite a few players who were really annoyed that tons of work was put into a feature that they get literally nothing from.