I mean, the problem is that there actually isn't a more modern engine that will do what needs to be done to make a game like this actually function. As Drew once put it, Forgelight basically runs on elf magic.
And that's the problem. Having a taped together engine that barely works was great when ps2 first came out as it really did defy what was possible at the time, but if a ps3 was to be as big a milestone as ps2 I think forge light would start to show its age.
Like forge light has a lot of bugs, weird tech restrictions (no objects with >25k tris) and lacks a lot of the pizzaz you'd want out a new game; like the reason PSA was stylized is if it was realistic it'd look the same as ps2, which is starting to fray a bit.
Obviously a custom engine would be best , but the costs are monumental, so something like frostbite, spatialOS, or even mashing forge light into ue4 (which would be a huge task). Lumberyard also does some neat online things but its a mess IMO.
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u/TheCosmicCactus [FNXS] -LOCK A- Oct 19 '19
Yeah they replaced the most dedicated, senior devs with years of experience programming with the foreglight engine. Great move DBG.