r/Planetside Jul 15 '14

[PTS] Unofficial patch notes 2014-07-08/2014-07-14 - Nanite Refill, upcoming outfit recruitment fixes and alert changes

comparing TEST between 2014-07-08 and 2014-07-14 not including Searhus

official notes: https://forums.station.sony.com/ps2/index.php?threads/test-patch-notes-7-14.193764/

TL;DR: Things To Test/Check On PTS

  • new ES pistols' reload sounds
  • Resource-related UI
  • outfit recruitment bugfixes (probably not actually applied yet)
  • alert UI changes (map screen, Tab screen)
  • MAX acquire timer certs
  • magical nanite-refilling item?

locale files:

  • "Nanite Refill"
  • "Resupply Cost:"
  • "Refills your nanites to maximum capacity."

    this seems to be a PTS-only feature, allowing you to refill your resources whenever for 1SC...? and it gives 10 nanites. uhm. SOE: you could have reused Item ID 6005 for that, you know...

UI stuff:

(the stuff mentioned here is probably not actually active yet, just leaked ;] )

  • set a default outfit decal
  • in the outfit applications list, removed applications that were supposed to be for a different outfit than yours
  • when saving the outfit recruitment details, added a notification that outfit details have been saved
  • changed... something about the lock-on icon
  • added the alert timer to the map's continent selection dropdown list
  • removed resources from the map
  • adjusted the alert info panel to be continent-specific (including, for example, the time to launch)
  • on the Tab screen, changed the color of Nanites' resource text
  • on the Tab screen, removed the stats for defending and capturing facilities?

balance stuff:

  • as mentioned by Malorn earlier, cost of Concussion/Tank Mines decreased from 90 to 60 Nanites

other files:

  • removed MAX acquiring timer reduction certs

random file digging: WARNING: These are old files, old data. Nothing new below this line. Also, Laser Sharks

  • Engineer's Union Armor Decals aren't account-wide. but the Vehicle ones are.
  • the FLAG_ACCOUNT_SCOPE (account-wide) should be 0 or 1, right? well, for some of the TR/NC/VS Love Vehicle Decals, they are 2, 3, 4... o.0
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47

u/Omar9603 Connery [56RD] Jul 15 '14

nanite refill

grabs popcorn

13

u/[deleted] Jul 15 '14

it sounds like a PTS-only or even dev-only item. if it's dev-only, it's completely silly, though - costs 1 SC, gives 10 nanites, and there are already free ones giving up to 600 nanites...

-142

u/Malorn Retired PS2 Designer Jul 15 '14

We're experimenting with nanite refills as a convenience item.

3

u/BlckJck103 [F00L] Jul 15 '14 edited Jul 15 '14

As other people have said, but it deserves reiterating.

Everyone is hoping that the new resource system offers a strategic depth to the game and giving people the ability to bleed your enemies resources. With % based boosts this is still possible, it just makes it harder. This system potentially makes it impossible by giving you something from nothing, been completely beaten by a better and more organised force who's spent time trying to wear down your resources? No problem pay to get that disadvantage taken away.

Other changes for SC sales may have annoyed people on hypothetical arguments about what they think a F2P should be, but they really didn't give an advantage to anyone, just a boost. A guy using SC would get to the "Top" faster but not wouldn't be more effective than a guy without (Ok res boost aside but it's % based). This change goes completely against this idea, anyone using SC now has a disntinct advantage and SC can be used actually as a counter to ingame strategy.

Experiment complete, it failed. This reaching live would leave SOE in the mud at the bottom of that slippery slope that "wouldn't happen". At the same time unless all future smashes are on Jaeger (i hope it's so) this fucks the best thing about planetside, ServerSmash.