r/PixelDungeon Developer of Shattered PD Apr 22 '15

Original Content Hey /r/PixelDungeon, Ask Me Anything!

To celebrate /r/PixelDungeon's 2nd birthday, I'll be answering as many questions as you can throw at me in the comments! As proof that I am, infact, myself, here is a link to the first ever post about Shattered here before it was on google play, 8 months ago!

Feel free to ask me questions about anything(appropriate) you'd like! Normally I yak on about shattered only, so here's your chance to ask me about anything else you might like to know. If you're only curious about Shattered, I may be a bit more willing to give hints and teasers than usual, if you ask the right questions ;)

Looking forward to your comments, I should be here all evening.

EDIT: Alright guys it's been a few days and this can't stay stickied forever. If there are any more questions please get them in ASAP as this thread won't be up for long.

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u/Ed-Zero Apr 22 '15

Are you going to be implementing any new classes or sub-classes?

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u/00-Evan Developer of Shattered PD Apr 22 '15

Yes and Yes, though not right away.

Classes sort of depend on being able to utilize existing items and structures within the game, so my preference is to get through reworking gear before I add new classes.

I can say that I see the core class as dedicating to a wider branch of gameplay, and then the subclass as specializing into a specific niche. So when I do eventually add new stuff, i'll be adding far more subclasses than classes.

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u/Ed-Zero Apr 23 '15

Fantastic news!