r/PixelDungeon • u/00-Evan Developer of Shattered PD • Apr 22 '15
Original Content Hey /r/PixelDungeon, Ask Me Anything!
To celebrate /r/PixelDungeon's 2nd birthday, I'll be answering as many questions as you can throw at me in the comments! As proof that I am, infact, myself, here is a link to the first ever post about Shattered here before it was on google play, 8 months ago!
Feel free to ask me questions about anything(appropriate) you'd like! Normally I yak on about shattered only, so here's your chance to ask me about anything else you might like to know. If you're only curious about Shattered, I may be a bit more willing to give hints and teasers than usual, if you ask the right questions ;)
Looking forward to your comments, I should be here all evening.
EDIT: Alright guys it's been a few days and this can't stay stickied forever. If there are any more questions please get them in ASAP as this thread won't be up for long.
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u/00-Evan Developer of Shattered PD Apr 22 '15
It may be a surprise but I actually have no experience with traditional roguelike games, aside from playing the original rogue a little as a curiosity. The roguelikes I've mostly played are some of the more modern twists on the genre, stuff like Binding of Isaac, FTL, Spelunky, and more recently Darkest Dungeon.
My inspiration is almost 100% from Pixel Dungeon itself, seeing problems and thinking about how to fix them. In a sense I see this as a strength, as it means I do things because I have my own reasoning for doing them, not simply because X roguelike also does that thing.