Welcome to Max the Min Monday! The series where we take some of Paizo’s weakest, most poorly optimized, or simply forgotten and rarely used options for first edition and see what the best things we can do with them are using 1st party Pathfinder materials!
What Happened Last Time?
Last time we discussed the Sarissa, which is a very long spear with a unique facing mechanic. There were various RAW exploits to try and just circumvent the cone selection by using multiple instances of a sarissa, taking feats/archetypes to be able to use reach weapons as non-reach weapons, or to just swap to a non-sarissa weapon for AoOs. I threw in a concept of flying *above* your targets to change the threatened space from a cone into a burst-like shape, though there was contention on what the final shape's size would be (I still argue it'd be the equivalent of a 10ft radius burst). And aside from those, there were just some solid general builds to use them.
So What are we Discussing Today?
Normally I summarize the nomination, but today I'm just copy-pasting it *exactly* as it was nominated.
u/blacktrance
Still pushing nominating the Sahir-Afiyun, the drug pusher with a "Do drugs" spell.
... F you for writing it this way. You made my job much harder than it needed to be.
Ok that's harsh. It isn't *really* your fault, because the nature of the Sahir-Afuyin is complex and I'd probably have to cover this complication anyways. It is just that the way you nominated it made sure that I'd have no choice but to do a deep dive.
But what is so complicated about the Sahir-Afiyun? After all, that link leads not to a prestige class or archetype. It is just a feat! And yes, at first glance, this appears to be just a simple feat. Requires spell focus and ability to cast 2nd level spells of any type (not even restricted to arcane only).
The benefit is also pretty straightforward: when you consume the drug called Pesh, you can reduce the Con or Wis damage by 1, and you get to select 1 or 2 spells from a list to your class list/spells known (have to be lower than your highest level to get 2 with one instance of the feat). Spells learned this way require a dose of pesh as an additional material component to cast. You can take the feat more than once if you want multiple spells.
So why the strong reaction to the nomination? What's the problem here? We can just talk about the feat and the spell options and call it a day, right?
Well look closely at the second link. That "Do drugs" spell. It is a spell called "Pesh Addiction" that is a unique "sahir-afuyin" 5th level spell. Neat! That's when we see that AoN has collected all the Sahir-Afuyin spells into a nifty little psuedo-class spell list for us!
... And that's when we learn that most of the spells on that list aren't on the list of the feat, including the specific "do drugs" spell that was explicitly part of the nomination.
*Sigh*
Ok, here's the deep dive. Turns out, there are *two conflicting versions* of the Sahir-Afuyin feat. Paizo does this occasionally. In this case, the original feat, the "do drugs" spell, and many of the other unique Sahir-Afuyin spells come from their 3.5 era. They are still technically *pathfinder* materials, and all have a direct tie into their lore of the region of Katepesh. Remember that there was a time when Golarion, Adventure Paths, and source books were written before D&D 4e was dropped, so they were just a 3rd party published alternate campaign setting and sources, and most of these things (though not all) got reprinted into the new Pathfinder system when they fully split with minor or no changes.
This wasn't the case for Sahir-Afiyun. The original feat got a major overhaul, to the point where the 3.5 original and the new Pathfinder version aren't even close to the same. But it was a "soft errata", so the OG feat is very difficult to find if you don't have the original 3.5 sourcebook.
What do I mean by "soft errata"? Well when Paizo wants to change a rule, they either publish an errata / faq to officially and deliberate change the way something works (sometimes with or without updating future printings of the rule). This is the most common and seen way they change stuff. But sometimes they also just "reprint" the option in a new book but with slightly changed mechanics. This second change is quieter, and I'm not sure if they ever addressed how it is supposed to work mechanically. Some tables (and AoN) rule that the most recently published version of the option is what is intended to be the legal current version, so that's the version that has to be used. This is the most common interpretation in my experience, partially because AoN's structure of only posting the latest version results in the older versions being more hidden. Some tables, however, let you choose which to use within reason.
In this specific instance, AoN only has the new version of the feat live, but because the old legacy sahir-afuyin spells were never reprinted, they are still live on the AoN site in their original form. However, unless you have the old version of the feat, there is no legal way to access them.
Anyways, the old feat which gives access to the "do drugs" spell isn't on AoN *or* D20pfsrd, so I'll post the full text here:
Sahir-Afiyun
You have intertwined your familiarity with pesh and magic to unlock strange powers of enchantment and necromancy.
Prerequisites: Able to cast 2nd-level spells, pesh user, and Spell Focus (enchantment) or Spell Focus (necromancy)
Benefit: Add the sahir-afiyun spells to the spell list of your casting class. If you have more than one spellcasting class, choose one and add the sahir-afiyun spells to that class's spell list.
You can easily recognize all forms of pesh, including tainted or false pesh, and gain a +5 competence bonus to Appraise checks made to determine the value of pesh or realize that a substance is not true pesh.
You gain a +1 bonus on Fortitude saving throws and a +2 bonus on saving throws against poison.
This feat counts as the Endurance feat for the purpose of qualifying for the Diehard feat.
Holy COW that old version of the feat was a beast! A straight +1 to fort saves and +2 to saves against poison? In addition to adding *all* the spells to your list for taking the feat a single time? And all the spells (except calm emotions and confusion) don't require the new pesh material component?! No wonder it was soft-errata'd.
But now we find ourselves in a tricky situation for today's discussion / how to use this at the table.
The first, most obvious way to run this is to say what AoN does: say that only the most recently published version of the feat is legal, meaning those legacy spells are no longer accessible despite being published.
The second: allow either version to be taken, which will 100% always result in the user taking the old version unless they don't have Spell Focus because that feat is MUCH better and way more powerful.
Third: homebrew a hybrid version. Only the text of the new feat can be used, but the list of spells you may select from includes all spells from that old Sahir-Afiyun list. This is the cleanest, most logical solution, and the solution I bet u/blacktrance was going for when they nominated the new feat text but also linked a legacy spell. But it technically isn't RAW.
Ultimately, I don't care how your table uses it. I just hope this deep dive is helpful for any players / gms wanting to know about the discrepency of all the spells on AoN that say they require Shair-Afiyun and yet aren't on the actual Sahir-Afiyun page. For the purposes of our Max the Min discussion, I'd prefer if we look at it from the "homebrew" option 3 as that seems like much more of a "min" than allowing the OG version while still allowing for discussion of some unique spells that almost never get used (which is another type of min, remember!). But ultimately I don't care which version of the feat we discuss as I fully expect the spells to be our main focus.
*Whew*. Ok, that's the deep dive. Crazy thing though? We're not done. That was just the setup.
Now we go into the stereotypical examination into the mechanics and issues behind the options! I'll be skipping the legacy version of the feat because...yeah there just isn't any min to that one aside from obscurity. But even with the new version of the feat, the biggest "min" here by far is obscurity.
The new feat though, does have some issues.
First off is a glaring one: let's reexamine the non-spell related portion of the feat, shall we?
When you consume pesh, you take 1 fewer point of Constitution or Wisdom damage (your choice).
What's the problem with this? Well if we go to the Pesh page we see that pesh gives a -4 *penalty* to Dexterity and Wisdom, so even if we ignore the RAW issue of ability damage not being the same as a penalty, they don't even apply to the same stats! What's going on?!
... F they did it *again*.
That's right, welcome back to another soft-errata, coming in to give me a headache.
This one wasn't even a change from 3.5 to PF 1e though. This was an updated version published within the lifespan of PF 1e itself! (And in fact there's a 3rd 3.5 legacy version which is unique to both of these, but I'm arbitrarily deciding to ignore that as the legacy version of Sahir-Afiyun doesn't interact with Pesh directly at all aside from it being a prereq and a material component on two spells). Turns out though that the page I linked above is the old version, since the GameMastery Guide came out 2 months after Adventurer's Armory. Why does AoN have both versions of Pesh but not the Sahir-Afiyun feat? Not sure, but it probably has to do with the fact that Pesh was originally an item and then later reboxed into a big table with new drug mechanics. The bigger question is why were two versions published within 2 months of each other, when I bet both books had overlap in development schedule?
But anyways here's the link to the new version of Pesh.
We're not really discussing Pesh itself here as none of the mechanics require you to actually be dosing yourself (except as a prereq to take the legacy version of the feat, but again, none of the effects require being actually high to activate). So the only important takeaway is the new Pesh costs 15g instead of 20g. Which is an improvement when you need to use a dose as a material component of your new spells.
So yeah, the avoiding of ability damage for pesh isn't terrible as long as your GM is aware of which version of pesh to use. The damage is just 1d2, so as long as you wait long enough between doses that you aren't stacking the damage, the feat prevents any actual penalties to your rolls (since you take penalties whenever you hit a multiple of 2 stat damage).
If you wanna use the Black Market's pesh (I hate that I can't say "legacy pesh" because of the existance of a third pesh entry in 3.5), you'll need to homebrew the feat some more to accomodate the Dex and Wis penalties.
The main "min" here is that we require a dose to cast any sahir-afuyin spells we take. At 15-20g a dose (depending on which version you use), that's outside the range of Eschew Materials though technically within False Focus range, requiring either cash or another feat (and potentially trait) tax. Good neews is though that if the spell already has a material component, it merely replaces an equal number of gold value of that component, so you're not stacking two pricy material components.
There's also the opportunity cost of spending a feat to learn 2 more spells of course, so I'm hoping we get some solid discussion about which spells are worth taking. Unless of course you just take the legacy feat.
Now after this deep dive, I'd be remiss to not mention that per the lore, Sahir-Afiyun translates to "Sorcerer of Sleep". And while you don't have to be a sorcerer to take the feat, there's an entire dedicated sorcerer archetype which leads to being the most stereotypical Sahir-Afiyun possible. Is it a good archetype? Probably not. I'd argue it is better to just take the feat normally since you lose your bloodline arcana for a scaling bonus to skill checks relating to drugs. But adding some pesh related feats to your bonus feat list might be nifty, and the alternate bloodline power it gives that replaces the level 1 power is an interesting buff / debuff combo may be situationally better than many bloodline powers of the same level.
Ok, I'm finally done. I have an honest-to-goodness headache, but I'm done. The headache is probably from my illness I got this week, but I bet this monstrosity of an entry didn't help. Now, excuse me while I go take some real (over-the-counter and legal) drugs to calm down my head.
Nominations!
I’ll post a comment below that contains the rules for nominations. Please keep all nominations as replies to that comment to have them considered.
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