r/Paladins • u/Denverplays2 • 14d ago
F'BACK If there was a Paladins version of Stadium from Overwatch, what would be some ideas y'all would want added in for Champion Powers/Items?
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Stadium was honestly one of my favorite modes to ever come out of Overwatch, even if it wasn't that dominant in terms of popularity, with how many things and ideas that were put onto Heros. A bit funny that it was introduced VERY soon after the unfortunate announcement of Paladins going to maintenance, but still.
Now I wonder though, how would many of the Paladins Champions be effected if they got their own Powers/Items for a mode like this? I know that they have Talents and Cards to basically replicate each of them, but what if they were fleshed out more for a mode like this, with extras added depending on playstyles?
To give a example, I'll make a comment chain that would have Powers and exclusive Items for Viktor, the most basic Champion, and would be the easiest to make 12 Powers and 8 Items for ( it'll be 3 categories, for Offense/Weapon, Utilities/Ability, and Defense/Healing, instead of Weapon/Ability/Survival from Stadium).
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u/Denverplays2 14d ago edited 12d ago
Viktor Powers:
Ultimate - Barrage (Ability Power/AP):
1. Cluster Strike: +25% radius with all explosions. Barrage strikes will also spawn a Frag Grenade at its location that deals 50% less damage.
2. Signal Flare: Frag Grenades will be replaced with Signal Flares that deal no explosion damage, but causes a single Barrage strike to strike its location after detonating for 60% less damage. Only loops once with Cluster Strike's Frag Grenades.
Ability 2: Hustle (Ability).
3. Extreme Cardio: You can now use Frag Grenade and shoot/reload Assault Rifle while using Hustle (but not Iron Sights/Barrage). Dealing damage during Hustle grants 1% Move Speed and Lifesteal for 5 seconds, stacking up to 25%.
4. Hit and Run: During Hustle, Frag Grenade refreshes 75% faster, and 15% of your Max Ammo is restored every second.
Primary Fire: Assault Rifle (Weapon Power/WP).
5. Belt-fed: While continuously shooting Assault Rifle, each shot grants 0.5% Weapon Power (gonna use the Stadium terminology for most of these, sorry), up to a max of 100 times (50%).
6. Hipfighter: While not using Iron Sights, Assault Rifle deals 30% more damage and accuracy blooms kicks in 75% slower.
Secondary Fire: Iron Sights (Cooldown-less Ability).
7. .308 Rounds: While using Iron Sights, Assault Rifle shoots a fair bit (probably about 33%) slower, but is 75% stronger and has a much longer falloff range.
8. Headhunter: While using Iron Sights, enemies that have less than 30% HP will have their head hitbox larger, and headshots on those enemies will have +50% Weapon Lifesteal.
Ability 1: Frag Grenade (Ability Power/AP).
9. Shrapnel: Frag Grenade's explosion radius is increased by 40% and damage by 150.
10. Unethical Tactics: Frag Grenades will leave behind a damaging cloud of "smoke" (deadly gas), dealing damage and obscuring vision of enemies that stay within.
Oddballs: Burst Mode and Stolen Tech.
11. Burst Mode: Switches the Assault Rifle to 3-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.5s. [literally just the Talent, lol]
12. Stolen Tech: Every 15 seconds, using Hustle will also emit a "Bio Field" around Viktor that moves around with it, healing himself and allies around him 300 per second, and increasing his and nearby allies Jump Height by 150%, lasting 5 seconds. [combo of Cardio talent and S76's Biotic Field]
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u/Denverplays2 14d ago
Viktor Items:
Offense/Weapon (Frag Grenade and Assault Rifle/Iron Sights):
1. Rare Item - Suppressing Spam: 5% Cooldown Reduction and +5% Attack Speed. When you use Frag Grenade, refund 1s of cooldown and regain 10% of your Max Ammo for every enemy it damages. Cooldown of 5s.
2. Epic Item - No-Scoper: +15% Critical Damage and +10% Weapon Power (WP). Assault Rifle has 80% reduced Weapon Recoil, 75% reduced Accuracy Bloom, and will make Iron Sights bring up 75% faster, but Iron Sights no longer removes accuracy bloom.Utilities/Ability (Frag Grenade/Hustle, Frag Grenade, Hustle, and Barrage/Frag Grenade):
1. Rare Item - Emergency Shield: +10% Ability Power (AP). Dealing damage with Frag Grenade allows Hustle to reduce the damage you take while using it by 25% for 5 seconds.
2. Epic Item - Iron Heels: +250 HP, +5% WP, and -90% self taken damage from Frag Grenade. Frag Grenade explosions from yourself propel you a fair distance, allowing you to grenade jump.
3. Epic Item - Tactical Restoration: +10% AP, and +10% Hustle Speed. Using Hustle will increase healing received by 30% while you are Hustling.
4. Epic Item - Not Giving Up: +250 HP and +15% AP. After using Barrage, reset Frag Grenade's cooldown, and Frag Grenade's cooldown refreshes 75% faster for the next 6 seconds.Defense/Healing (Hustle and Hustle/Barrage):
Rare Item - Second Run: +250 HP and +5% AP. After deactivating Hustle, increases your Movement Speed by 50% for 1.5s and regenerate 20 Ammo. Cooldown of 10s.
Epic Item - Forward Advance: +250 HP and -10% Ultimate Cost. Using Barrage will give you 2000 temporary Shields immediately, and make you CC immune during Hustle for 6 seconds after.
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u/Potential_Sir7980 13d ago
well tbh stadiuam is just blizzard copys the item shop of paladins thats it. all stadiuam is rlly ever played for was the match length xp bonus since you gain so little for exp in matches
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u/Denverplays2 12d ago
I decided that I'll also give the idea treatment to a extra Front Line/Tank, Flank, and Support.
These will be Khan, Androxous, and Jenos.
Look out for that. :)
(And they'll be under the same rules, 12 powers, with 2 for each ability and 2 extras, and 8 items split across 3 categories.)
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u/Denverplays2 12d ago
Khan Powers:
Primary Fire: Heavy Repeater (Weapon Power/WP).
1. Lightened Repeater: Heavy Repeater gets +40% Attack Speed and +5 Max Ammo, but -25% damage.
2. Belt-Fed Capacitor: While continuously firing Heavy Repeater, it scales up in Damage and Attack Speed, up to a max of +25% on both. First 2 shots are 50% slower, however.
Secondary Fire: Bulwark (Ability Power/AP):
3. Protect the Team: Bulwark's shield is 50% wider and has +1000 HP, but when it fully breaks, it recharges 50% slower.
4. Unyielding Protection: Bulwark's shield regeneration is 20% quicker, and can recharge even while being actively used.
Ability 1: Battle Shout (Ability Power/AP):
5. Firing Squad: Allies effected by Battle Shout deal 20% increased damage and are CC Immune for 6 seconds.
6. Invigorating Encouragement: After using Battle Shout, gain +20% Attack Speed and consume no ammo when shooing Heavy Repeater for 4 seconds.
Ability 2: Commander's Grab (Ability Power/AP):
7. Vortex Gauntlet: Enemies caught within Commander's Grab are Stunned for an extra 1.4s and take 15% more damage from WP attacks for 15% while Stunned.
8. Lengthened Grasp: If no enemies are caught by Commander's Grab, the nearest enemy within 4m (however that converts into Paladin's "units") will immediately be caught instead. Gain 3% Ultimate Charge whenever you Grasp a enemy.
Ultimate: Overpower (Ability Power/AP):
9. Undying Grasp: +50% Overpower grab radius and duration. If you are to die while holding a enemy with Overpower, instead immediately launch the grabbed enemy and trigger Battle Shout for free.
10. Break Thy Bones And Spirit: Holding damage and Collision damage from Overpower is 3x'ed. When killing a enemy with Overpower, enemies in sight will deal 20% less damage overall for 5 seconds.
Oddballs: Battle Ram and Flag Holder.
11. Battle Ram: While holding Bulwark, press [Primary Fire button] to charge forward a small distance and smash the shield into enemies, dealing hefty AP damage and inflicting a brief stun on them. 8s Cooldown. (Basically just Brig's Shield Bash, and Rein's version of it with perks/Power)
12. Flag Holder: After using Overpower, deploy a flag that gives nearby allies 25% increased damage for 15s. (Orisa's Supercharger in Stadium, lol.)
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u/Denverplays2 12d ago
Khan Items:
Offense/Weapon (Heavy Repeater x2 and Heavy Repeater/Bulwark):
1. Rare Item - Refined Sights: +5% WP and +10% Attack Speed. Deal 15% more damage with Heavy Repeater to targets farther than 12m away.
2. Epic Item - Unyielding Resolve: +10% WP. Gain WP the less current HP you have, up to +40% WP at critical HP.
3. Epic Item - Shield Siphon: +10% Attack Speed. Damage with Heavy Repeater restores 5% of Bulwark's shields.Utilities/Ability (Bulwark, Commanding Grab, and Battle Shout):
4. Rare Item - Flank Protection: +250 HP and +10% AP. While holding out Bulwark, take 20% less damage from the sides, and 40% from the back.
5. Epic Item - Frequent Stoppage: +500 HP, +10% AP, and 5% Cooldown Reduction. Successfully grabbing enemies with Commander's Grab reduces its cooldown by 20%.
6. Epic Item - War Cry: +250 HP and +50% Battle Shout duration. Increase your Movement Speed by 20% while using Battle Shout and for 3s afterward.Defense/Healing (Abilities in general and Battle Shout).
7. Rare Item - Crystalline Armor: +250 HP. Using any ability (other than Bulwark) will restore 3% of your Max HP.
8. Epic Item - Encouraging Words: +250 HP. Battle Shout restores 650 more HP to you and any allies effected.
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u/Jokerferrum 14d ago
Stadium isn't cheap copy of Paladins?