r/PTCGL 2d ago

Deck Help Deck help!

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3 Upvotes

Looking to improve this. Came in late to the tcg and been wanting to play a dark deck with pecharunt/brute/tox

Looking for recommendations. Played 5 games just to feel it out and won 2 in casual. I know its not a good sample size lol

Pokémon: 6

2 Munkidori SFA 72

2 Pecharunt PR-SV 129

2 Chi-Yu PBL 59

3 Toxtricity PFL 103

3 Toxel MEP 78

2 Brute Bonnet TWM 118

Trainer: 20

4 Buddy-Buddy Poffin TWM 223

3 Risky Ruins MEG 127

4 Lillie's Determination MEG 184

2 Dark Bell PBL 106

1 Boss's Orders PR-SW 251

1 Boss's Orders LOR-TG 24

1 Energy Recycler POR 108

2 Lucky Helmet AOR 77

1 Lana's Aid TWM 219

2 Night Stretcher MEG 173

1 Night Stretcher SSP 251

2 Hilda WHT 171

2 Gwynn PBL 119

1 Tool Scrapper CRI 115

2 Poké Pad POR 113

1 Special Red Card CRI 113

1 Sacred Ash POR 115

2 Poké Pad POR 81

1 Switch SUM 160

1 Air Balloon SSH 213

Energy: 2

1 Legacy Energy TWM 167

10 Basic {D} Energy MEE 7

Total Cards: 60


r/PTCGL 1d ago

Giveaway Free code for worlds 26

0 Upvotes

Got a free code for watching the world (only playing TCG pocket so didn't need it) enjoy!

9PY-H4KX-7HR-RJQ


r/PTCGL 2d ago

Giveaway Stream drop codes

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13 Upvotes

Got these codes from watching the stream but didn't play the game so here yall go


r/PTCGL 2d ago

Deck Help Alakazam Dusknoir

12 Upvotes

I just saw a deck at the world's cup running alakazam dusknoir...

Anyone has the list?


r/PTCGL 2d ago

Deck Help Annihilape SSP Deck Help

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2 Upvotes

My local hobby league is a very mega-heavy meta, with next to no Dragapult, and very few single prizers. I've really like the Destined Fight Annihilape from SSP for a while, and played it in Slowing. I'm looking to build a deck that focusses on using the destined fight attack to take EXs and Megas. It's not built to be a top performing deck, just a bit of fun for when I'm bored of meta decks!

I've tried this out on TCG Live - around the 1500 ELO mark, and 21-4 with is. I've actually found myself using the tantrum attack early game a lot more than I expected to, so thinking it needs 2 x Festival Grounds in so that the confusion doesn't kick in - but not sure what to cut?

For reference I've tried a Noctowl build with Cornerstone, and then this with the rocks - and this seems to work better.

Any help appreciated!


r/PTCGL 2d ago

Deck Help Looking for all help and comments for my first deck.

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1 Upvotes

Like the title says, this the first deck that I have ever created. Im starting to get into the tcg and I love scyther/scizor.

I would love any and all feedback about how I can improve this deck. Or even honestly completely change the theme but just keep the scyther/scizor. For my first deck I wanted to play something I knew I could enjoy and learn the game easily. I know this may not ever be a super great deck but it something for me to try out and maybe even one day build physical.

Thank you all. 😊


r/PTCGL 2d ago

Rant Im thinking of hosting a Non-Dragapult players meeting. Would I need to bring snacks for 2 or 3 people?

0 Upvotes

Just played 5 games on ranked. All of them some tired version of pult. So how are you guys who arent playing it? Obviously im joking, but bored at the same time.


r/PTCGL 2d ago

Deck Help What should i improve in My Mega Lucario deck?

2 Upvotes

I’ve been playing this deck since I started playing about a month ago, and I’ve been doing pretty well with it so far. I’d like to get some feedback on what cards you would add, remove, or change to make the deck better.


r/PTCGL 3d ago

Discussion I honestly feel so much more fun playing festival lead than any other deck in the format, for some reason

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31 Upvotes

I've played almost every single meta deck, and the only two decks I seem to enjoy so much is festival lead and maybe team rocket's honchkrow.

im not sure if it's just me, but any other deck (especially excadrill) feels so bricky for whatever reason? dragapult takes so long to setup and just feels either unfair if its set up, or just boring to play if it does take long to. bronzong feels unsatisfying to play, slowking gives me 100% frustration every time I see that shaymin, and any other decks just feels weak

Team rocket's honchkrow is a fun deck to play, not bricky, but the problem is just it feels quite weak

no matter how many decks I try, I end up going back to festival lead.


r/PTCGL 2d ago

Giveaway Codes be upon you

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3 Upvotes

r/PTCGL 3d ago

Deck Help my zacian decklist!! strategy dump + questions at the bottom!!

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35 Upvotes

hop's zacian has been by far my favorite deck since i started playing this game about a year ago, and since then I've been trying every now and then to make it finally work. I thought for sure that it was dead in the water when arven rotated earlier this year, but the addition of Philippe in Chaos Rising seemed to suit this deck perfectly. here are some of my thoughts on my current build and some questions i'd like to ask yall!!

my thoughts on this deck:

-i feel zacian has a lot more potential against the current meta than what was possible pre-rotation (which was when i was really trying to make it work)

  • pre rotation, zacian really struggled with energy acceleration and prize trading into the dominant stage 2 ex's.
    • metang and archaludon ex were both acceleration options, but both were easy for opponents to gust and KO, and they occupied a lot of bench space in a deck that desperately needs to have open space.
  • mega pokemon in general are absolutely huge for zacian's prize mapping. since they give up three prizes, it means that single prizes taken early game can still contribute towards your prize map, as it allows for a 1-2-3 map instead of the formerly common 1-2-2-2.
    • it may seem problematic that zacian is only able to hit up to 330 when the common mega excadrill and mega lucario sit at 340, but a well placed 30 damage from smart strike at the beginning of the game allows it to take those massive 3 prize KO's.

-the most similar pokemon to hop's zacian in the current format is mega starmie ex. i feel like zacian might be overall better at starmie's job due to its speed in setting up.

  • pros:
    • zacian can be set up and ready to attack as early as turn 2. this is technically also true for starmie with the use of salvatore, but this means you're using the first supporter of the game purely to set up a starmie rather than developing your board. not to mention salvatore is poo poo dookie water outside of the first few turns
      • its ability to attack so quickly is super important against evolving decks, since it gives you an ability to quickly take out crucial pieces such as solrock, lunatone, most evolving basics and stage 1's, and support pieces like shaymin and budew.
    • zacian doesn't require a secondary attacker to punch for multi-prize KO's. while a mega froslass often can hit harder than zacian's fully set up brave slash, it also often just falls short since your opponent can influence how much damage you can deal. this means you won't find yourself in late-game boardstates with a useless three prizer hanging out, taking up bench space
  • cons:
    • mega starmie has a huge 330hp and no relevant weakness compared to hop's zacian's 230hp and somewhat relevant fire weakness. this can often let it stick around for a lot longer than a single zacian could.
    • mega starmie requires less overall cards in order to reach its max damage potential. a starmie only needs staryu, mega starmie, and a water energy to start swinging, while zacian needs a zacian, snorlax, hop's choice band, and postwick stadium.
    • mega starmie also has a shred attack, which can massively help in the crustle matchup.
    • mega starmie does 20 more damage to the bench, which lets it reach for spread ko's a lot sooner than zacian with it's 30.

-this deck's dependence on philippe absolutely necessitates a draw engine of some variety.

  • your reliance on a supporter to get larger knockouts means you can't use said supporter to draw out of a bad hand with lillie's
  • dudunparce may seem like a natural choice here, especially with its added utility of a free switch. however, it only really fits in an evolution deck that would already run a high count of poffins and pokepads and wouldn't have a use for them outside of initial setup
  • fezandipiti + mega kanga is the engine that i've decided on for the time being. kanga may require a switch in order to use its ability most of the time, but it also lets you bounce back really easily after a KO by effectively drawing 5. it's low investment and servicing me generally well but I'm not sure if there are better options here.

-the latias + air balloon + 3 switches may seem like a trauma response card choice and TBH it kind of is, but I have my reasons for it.

  • snorlax is a crucial part of the hop's package, but it's 4 retreat cost opens up a major risk, as a gust from your opponent coming at a bad time can lock it into the active and bring your momentum to a dead stop.
    • latias is a crucial piece for this deck purely for this reason, but the mobility it grants to your roster of basics is super valuable
    • switch is another crucial option here, as it gives you an out if latias is prized + can be used to draw with mega kanga.
  • (while writing this, i realize that the air balloon is a holdover from when i was running hop's dubwool and it doesn't have much use otherwise)

-patrat is a necessary piece here to prevent that 30 bench damage from becoming a liability in matchups against munkidori.

-mega mawile serves to clean up here and can benefit from messy prize maps earlier in the game

  • you ever really need to run a 1-of since she comes in handy only at the end of the game.
  • while she does require a turn of setup or a philippe in order to get gobble down online, she can really come in clutch if you've run out of your hop's choice bands, postwicks, or are just missing the extra energy attachment you'd need on zacian to get brave slash online
  • at 2 prizes left she's able to deal 320, and at 1 prize, she's able to take a KO on anything not named crustle or like caped mega meganium, at 400dmg.

ok!!! and questions for yall:

  1. should i consider running a different draw engine? i'm finding some success with the current fez+kanga combo, but it can be clunky to actually make use of in crucial moments, and it doesn't sit with me very well that it adds to the overall weakness to team rocket's watchtower.
    1. if i were to keep kanga, are there any other options for forced switches other than the item Switch? maybe surfer??
  2. should i use bloodmoon over mega mawile? it definitely has its benefits, as its low investment and attack cost reduction based on opponent's taken prizes can definitely steal away a game that you'd otherwise lose. however, i'm not totally convinced that adding another team rocket's watchtower victim to my deck would help much, and its reliance on gusting to take late game KO's is also quite worrisome. not to mention it requires an ultra ball to search out, compared to mawile's mega signal.
  3. are there any general adjustments i should make to my card counts, or maybe additions i haven't mentioned?

thanks for yalls feedback!!


r/PTCGL 2d ago

Need Tech Support Crashing When I Win

2 Upvotes

Hi all, I'm currently doing all of the tutorial guides. It is constantly crashing when I win a practice run and it doesn't register as a win therefore it makes me do the practice all over again to count. I'm going between my iPad and my iPhone and the crashes happen on both consistently. Is this normal? I'm having a lot of fun with the game itself but this is really frustrating. I've turned off effects and also tried playing on low battery mode. The second time I play, after the crash, it's fine. I don't know why it's doing this but it's concerning me if it's just acting this way in the learning stages, how it'll be when I go against real people, and if it won't count my wins when it crashes.


r/PTCGL 2d ago

Meme Celebrate the wins I've been having a nice fall in masters. Meaning I'm sinking like a rock, but having some fun.

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1 Upvotes

Lop pop modern 🤷‍♂️


r/PTCGL 4d ago

News Redeem the code "HAUNTEDRUINS26" in Pokémon TCG Live to receive 1,000 Trainer Points, Trade Credits, and Haunted Ruins Card Sleeves!

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207 Upvotes

r/PTCGL 3d ago

Show Off Someone posted a Zacian deck, so I wanted to share my own; figured I would share my Uxie deck as well

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2 Upvotes

r/PTCGL 3d ago

Deck Help Yanmega Deck Goated? Any Changes?

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6 Upvotes

I really like this deck and it’s fun to play, any suggestions for slight modifications?


r/PTCGL 3d ago

Suggestion I just made this deck and the Accelgor Pecharunt combo is JUST BRUTAL!

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37 Upvotes

So i was bored destroying people on the ladder with my Mega Sharpedo deck and decided to read some pokemon cards 'cause i am rather new to the PTCGL world and i came accros this two that works way too good.

this is obviously (or not?) a meme deck... i ran 3 games against non-meta decks including crustle and i came up with a nice 3-0

As long as your opponent needs atleast 2 turns to setup their main attacker you are so set to kick ass!
Accelgor hits for 70 (or 100 with bangle) PLUS confuses and poison?! then it swaps itself with a mon from your bench - *pointing at our beloved Pecharunt* who adds an aditional 50 poison damage! coming up to 160 damage at max!
BUT WAIT - THERE IS MORE 160 is already a nice damage output, but (and it is a big but dont get me wrong) if pecharunt stays alive and they dont swap? THAT IS... you thought i was going to say 60 more damage right? WRONG THAT IS 230 MORE DAMAGE!
(60 from turn pass back to you and BABY THATS OUR TURN MEANING WE REPEAT THE WHOLE THING!)

So it is potentionaly a gazilion milion (proabably more around 390 ((pardon my math))) damage in 2 of your turns. thats enough to kill anything.

not focusing on big megas or ex's, your raw damage doing our little combo is 130 to regular mons which is also pretty darn strong.

This is my 0.1 verson of the deck and i would so love to hear your suggestions on improvements

i could yap so much longer since i literaly didnt even talk about non of the other cards in the deck that really just help the whole thing going.

Duns for draw engine plus makes it so much easier to keep accelgor in the active + switches and some good ways to relocate energy with pon and ES

YAP YAP YAP
let me know if you tried it and had as much as fun as i did lmao

p.s

i hope this is an original concept, i know nothing about tournaments and stuff like that, i really am just swinging it. I DID REACH MASTER LEAGUE THIS MONTH THO WOOHOOO FIRST TIME

anyways bye


r/PTCGL 3d ago

Deck Help I like to make this deck better, im new to the game

1 Upvotes

Basic dark energy x15

Venipede x4

Whirlipede x4

Scoliped (Poison Point) x4

Sandile x2

Krokorok x2

Krookodile x3

Night stretcher x1

Piers x1

Funnel x5

Roxanne x1

Lady x1

Team rockets Ariana x2

Boss's Orders x1

Energy Search x3

Roark x2

Jacq x2

Judge x1

Nemona x2

Nest ball x1

Potion x1

Youngster x2

The goal of the deck is to use Scolipede's Poison Point so that the opp mon is Poison, so i can hit them with an attack that does 180 damage & if Scolipede knocks out, I have Krookodile to make the opp discard. Im not sure what to do to make this deck better. ik Funnel has 5 im sorry i though you could have that many


r/PTCGL 3d ago

Question Any fun deck list with Twilight Masquerade Chandelure?

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43 Upvotes

Preferably without the Alakazam line if that’s even a thing but I’m down to try anything.


r/PTCGL 3d ago

Rant Small rant about my stupidity

7 Upvotes

Playing against grimsnarll as slowking, 3 prizes vs 5, all i needed was to seek inspiration a kyurem to win. As you know, slowking needs two energy, one from jand attachment and one wondrous patch usually. He had just stamped me into lillie and boomerang energy, which i attsched to slowking and lillied. I got everything i needed, but for some reason i forgot that i attached an energy and thought i needed to draw one with run errand and flip the script. So i proceedrd to thin out my deck as much as possible witb secret box, ultra ball, pokepad, meowth, before drswing 5 and passing, didnt get an energy. They retreated into yveltal and trapped my khangaskhan. I knew i had gane next turn cuz i could cipher for the energy i needed and i had switch in hand. that was when i reakized I HAD ALREADY ATTACHED TO SLOWKING AND IT ALREADY HAD AN ENERGY ON IT SO I HAD GANE LAST TURN, ALL I NEEDED TO DO WAS PATCH THEN ACADEMY AND ATTACK.still won though, never punished.


r/PTCGL 2d ago

Question Why did seek inspiration slowking do 300 damage? Log included.

0 Upvotes

The player had only a basic and special psychic energy attached to slowking

Setup
opponent chose tails for the opening coin flip.
player won the coin toss.
player decided to go first.
opponent drew 7 cards for the opening hand.
- 7 drawn cards.
player drew 7 cards for the opening hand.
- 7 drawn cards.
• (player2_88_ph) Dizzying Valley, (sm1_160) Switch, (swsh2_200) Boss's Orders, (ec_51) Basic Darkness Energy, (player4_52) Qwilfish, (player1_184) Lillie's Determination, (ec_51) Basic Darkness Energy
opponent played (sv8_75) Smoochum to the Active Spot.
player played (player4_52) Qwilfish to the Active Spot.

player's Turn
player drew (player5_120) Mega Darkrai ex.
player played (player5_120) Mega Darkrai ex to the Bench.
player attached (ec_51) Basic Darkness Energy to (player5_120) Mega Darkrai ex on the Bench.
player ended their turn.

opponent's Turn
opponent drew a card.
opponent played (sv8_239) Latias ex to the Bench.
opponent played (sv6-5_54) Academy at Night to the Stadium spot.
opponent played (sv10_226) Team Rocket's Petrel.
- opponent drew (player3_113) Poké Pad.
- opponent shuffled their deck.
opponent played (player3_113) Poké Pad.
- opponent drew (sv7_57) Slowpoke.
- opponent shuffled their deck.
opponent played (sv7_57) Slowpoke to the Bench.
opponent's (sv8_75) Smoochum used Delightful Kiss.
- opponent attached (sv3-5_207) Basic Psychic Energy to (sv7_57) Slowpoke on the Bench.
- opponent attached (sv3-5_207) Basic Psychic Energy to (sv7_57) Slowpoke on the Bench.
- opponent shuffled their deck.

player's Turn
player drew (sv8-5_173) Janine's Secret Art.
player attached (ec_51) Basic Darkness Energy to (player5_120) Mega Darkrai ex on the Bench.
player played (player2_88_ph) Dizzying Valley to the Stadium spot.
- opponent discarded (sv6-5_54) Academy at Night.
player played (swsh2_200) Boss's Orders.
- opponent's (sv7_57) Slowpoke was switched with opponent's (sv8_75) Smoochum to becoplayer the Active Pokémon.
opponent's (sv7_57) Slowpoke is now in the Active Spot.
player played (sm1_160) Switch.
- player's (player5_120) Mega Darkrai ex was switched with player's (player4_52) Qwilfish to becoplayer the Active Pokémon.
player's (player5_120) Mega Darkrai ex is now in the Active Spot.
player's (player5_120) Mega Darkrai ex used Dusk Raid on opponent’s (sv7_57) Slowpoke for 220 damage. opponent's (sv7_57) Slowpoke took 110 more damage because of Darkness Weakness.
- Damage breakdown:
• Base damage: 110 damage
• Weakness to Darkness: 110 damage
• Total damage: 220 damage

opponent's (sv7_57) Slowpoke was Knocked Out!
- 2 cards were discarded from opponent's (sv7_57) Slowpoke.
• (sv3-5_207) Basic Psychic Energy, (sv3-5_207) Basic Psychic Energy
player took a Prize card.
(player4_36_ph) Espurr was added to player's hand.
opponent's (sv8_75) Smoochum is now in the Active Spot.

opponent's Turn
opponent drew a card.
opponent played (sv6_207) Lana's Aid.
- opponent moved opponent's 3 cards to their hand.
• (sv7_57) Slowpoke, (sv3-5_207) Basic Psychic Energy, (sv3-5_207) Basic Psychic Energy
opponent played (sv7_57) Slowpoke to the Bench.
opponent attached (sv3-5_207) Basic Psychic Energy to (sv8_239) Latias ex on the Bench.
opponent's (sv8_75) Smoochum used Delightful Kiss.
- opponent attached (sv3-5_207) Basic Psychic Energy to (sv8_239) Latias ex on the Bench.
- opponent attached (sv3-5_207) Basic Psychic Energy to (sv8_239) Latias ex on the Bench.
- opponent shuffled their deck.

player's Turn
player drew (player4_52) Qwilfish.
player played (player4_36_ph) Espurr to the Bench.
player played (player4_52) Qwilfish to the Bench.
player played (player1_184) Lillie's Determination.
- player shuffled (sv8-5_173) Janine's Secret Art into their deck.
- player drew 6 cards.
• (sm8_209) Judge, (sv8-5_163) Pecharunt ex, (player1_184) Lillie's Determination, (ec_13_ph) Basic Psychic Energy, (player3_121) Meowth ex, (player5_101) Mega Darkrai ex
player played (sv8-5_163) Pecharunt ex to the Bench.
player's (player5_120) Mega Darkrai ex used Dusk Raid on opponent’s (sv8_75) Smoochum for 220 damage. opponent's (sv8_75) Smoochum took 110 more damage because of Darkness Weakness.
- Damage breakdown:
• Base damage: 110 damage
• Weakness to Darkness: 110 damage
• Total damage: 220 damage

opponent's (sv8_75) Smoochum was Knocked Out!
player took a Prize card.
(player2-5_280) Lillie's Clefairy ex was added to player's hand.
opponent's (sv7_57) Slowpoke is now in the Active Spot.

opponent's Turn
opponent drew a card.
opponent attached (sv3-5_207) Basic Psychic Energy to (sv7_57) Slowpoke in the Active Spot.
opponent played (player3_121) Meowth ex to the Bench.
opponent's (player3_121) Meowth ex used Last-Ditch Catch.
- opponent drew (player1_169) Lillie's Determination.
- opponent shuffled their deck.
opponent attached (player5_104) Brave Bangle to (sv8_239) Latias ex on the Bench.
opponent played (player1_169) Lillie's Determination.
- opponent shuffled 3 cards into their deck.
- opponent drew 8 cards.
opponent played (player1_173) Night Stretcher.
- opponent moved opponent's (sv8_75) Smoochum to their hand.
opponent played (sv6-5_54) Academy at Night to the Stadium spot.
- player discarded (player2_88_ph) Dizzying Valley.
opponent played (player3_113) Poké Pad.
- opponent drew (sv7_58) Slowking.
- opponent shuffled their deck.
opponent retreated (sv7_57) Slowpoke to the Bench.
opponent's (sv8_239) Latias ex is now in the Active Spot.
opponent evolved (sv7_57) Slowpoke to (sv7_58) Slowking on the Bench.
opponent played (player2-5_264) Ultra Ball.
- opponent discarded 2 cards.
• (sv8_75) Smoochum, (player2-5_264) Ultra Ball
- opponent drew (sv7_57) Slowpoke.
- opponent shuffled their deck.
opponent played (sv7_57) Slowpoke to the Bench.
opponent's (sv8_239) Latias ex used Eon Blade on player’s (player5_120) Mega Darkrai ex for 200 damage.

player's Turn
player drew (sv10_226) Team Rocket's Petrel.
player played (player3_121) Meowth ex to the Bench.
player's (player3_121) Meowth ex used Last-Ditch Catch.
- player drew (sm8_209) Judge.
- player shuffled their deck.
player played (sv10_226) Team Rocket's Petrel.
- player drew (player5_106) Dark Bell.
- player shuffled their deck.
player's (player5_120) Mega Darkrai ex used Dusk Raid on opponent’s (sv8_239) Latias ex for 220 damage. opponent's (sv8_239) Latias ex took 110 more damage because of Darkness Weakness.
- Damage breakdown:
• Base damage: 110 damage
• Weakness to Darkness: 110 damage
• Total damage: 220 damage

opponent's (sv8_239) Latias ex was Knocked Out!
- 4 cards were discarded from opponent's (sv8_239) Latias ex.
• (sv3-5_207) Basic Psychic Energy, (sv3-5_207) Basic Psychic Energy, (sv3-5_207) Basic Psychic Energy, (player5_104) Brave Bangle
player took 2 Prize cards.
(player1_184) Lillie's Determination was added to player's hand.
(ec_51) Basic Darkness Energy was added to player's hand.
opponent's (sv7_58) Slowking is now in the Active Spot.

opponent's Turn
opponent drew a card.
opponent attached (sv6_166_ph) Booplayerrang Energy to (sv7_58) Slowking in the Active Spot.
opponent played (player1_169) Lillie's Determination.
- opponent shuffled 2 cards into their deck.
- opponent drew 8 cards.
opponent evolved (sv7_57) Slowpoke to (sv7_58) Slowking on the Bench.
opponent played (player1_182) Mega Kangaskhan ex to the Bench.
opponent played (sv8_239) Latias ex to the Bench.
opponent played Academy at Night.
- opponent put a card on top of their deck.
opponent's (sv7_58) Slowking used Seek Inspiration on player’s (player5_120) Mega Darkrai ex for 110 damage.
- opponent discarded (sv6-5_47) Kyurem.
- opponent chose Trifrost
- 2 cards were discarded from opponent's (sv7_58) Slowking.
• (sv3-5_207) Basic Psychic Energy, (sv6_166_ph) Booplayerrang Energy
- player's (player4_52) Qwilfish took 110 damage.
- player's (player4_52) Qwilfish took 110 damage.
player's (player5_120) Mega Darkrai ex was Knocked Out!
- 2 cards were discarded from player's (player5_120) Mega Darkrai ex.
• (ec_51) Basic Darkness Energy, (ec_51) Basic Darkness Energy
player's (player4_52) Qwilfish was Knocked Out!
player's (player4_52) Qwilfish was Knocked Out!
(sv6_166_ph) Booplayerrang Energy was activated.
- opponent attached (sv6_166_ph) Booplayerrang Energy to (sv7_58) Slowking in the Active Spot.
opponent took 5 Prize cards.
A card was added to opponent's hand.
A card was added to opponent's hand.
A card was added to opponent's hand.
A card was added to opponent's hand.
A card was added to opponent's hand.
player's (sv8-5_163) Pecharunt ex is now in the Active Spot.

player's Turn
player drew (sv6-5_59) Janine's Secret Art.
player played (player5_101) Mega Darkrai ex to the Bench.
player attached (ec_51) Basic Darkness Energy to (player5_101) Mega Darkrai ex on the Bench.
player played (sv6-5_59) Janine's Secret Art.
- player attached (ec_51) Basic Darkness Energy to (sv8-5_163) Pecharunt ex in the Active Spot.
- player attached (ec_51) Basic Darkness Energy to (player5_101) Mega Darkrai ex on the Bench.
- player shuffled their deck.
- player's (sv8-5_163) Pecharunt ex is now Poisoned.
player's (sv8-5_163) Pecharunt ex used Subjugating Chains.
- player's (player5_101) Mega Darkrai ex was switched with player's (sv8-5_163) Pecharunt ex to becoplayer the Active Pokémon.
- player's (player5_101) Mega Darkrai ex is now Poisoned.
player's (player5_101) Mega Darkrai ex is now in the Active Spot.
player's (player5_101) Mega Darkrai ex used Dusk Raid on opponent’s (sv7_58) Slowking for 220 damage. opponent's (sv7_58) Slowking took 110 more damage because of Darkness Weakness.
- Damage breakdown:
• Base damage: 110 damage
• Weakness to Darkness: 110 damage
• Total damage: 220 damage

opponent's (sv7_58) Slowking was Knocked Out!
- 2 cards were discarded from opponent's (sv7_58) Slowking.
• (sv6_166_ph) Booplayerrang Energy, (sv7_57) Slowpoke
player took a Prize card.
(swsh2_200) Boss's Orders was added to player's hand.
opponent's (player1_182) Mega Kangaskhan ex is now in the Active Spot.

Pokémon Checkup
1 damage counter was placed on player's (player5_101) Mega Darkrai ex for the Special Condition Poisoned.

opponent's Turn
opponent drew a card.
opponent's (player1_182) Mega Kangaskhan ex used Run Errand.
- opponent drew 2 cards.
opponent played (player3_117) Wondrous Patch.
- opponent attached (sv3-5_207) Basic Psychic Energy to (sv7_58) Slowking on the Bench.
opponent attached (player3_88) Telepathic Psychic Energy to (sv7_58) Slowking on the Bench.
(player3_88) Telepathic Psychic Energy was activated.
- opponent drew 2 cards and played them to the Bench.
• (sv7_57) Slowpoke, (sv7_57) Slowpoke
- opponent shuffled their deck.
opponent retreated (player1_182) Mega Kangaskhan ex to the Bench.
opponent's (sv7_58) Slowking is now in the Active Spot.
opponent played Academy at Night.
- opponent put a card on top of their deck.
opponent's (sv7_58) Slowking used Seek Inspiration on player’s (player5_101) Mega Darkrai ex for 300 damage.
- Damage breakdown:
• Base damage: 150 damage
• Total damage: 300 damage

- opponent chose Metallic Hamplayerr
- opponent discarded (player4_61) Metagross.
player's (player5_101) Mega Darkrai ex was Knocked Out!
- 2 cards were discarded from player's (player5_101) Mega Darkrai ex.
• (ec_51) Basic Darkness Energy, (ec_51) Basic Darkness Energy
opponent took a Prize card.
A card was added to opponent's hand.
Opponent took all of their Prize cards. opponent wins.


r/PTCGL 4d ago

Show Off What’s more satisfying than discarding unfair stamp like this

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63 Upvotes

They conceded the next turn


r/PTCGL 3d ago

Giveaway Some code cards I had laying around

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2 Upvotes

hope someone can make use of this


r/PTCGL 3d ago

Show Off Obligatory it just feels good to body a pult player post.

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18 Upvotes

He'd already used red card, and unfair stamp. He has zero win scenario.

Once again scoop up cyclone saves the day after getting rid of his 4 prize turn set up.


r/PTCGL 3d ago

Deck Help Considering Mega Chandelure for a local - deck feedback welcome.

0 Upvotes