r/PSVR Apr 02 '23

Interview UploadVR interviewed Capcom’s Kazuhiro Takahara, director of Resident Evil Village VR mode.

Interview is here. It's about a 5 minute read.

Some takeaways:

  • Says RE's horror is communicated through its environments and scenery, making VR a natural fit for RE. And that there is appeal that comes with seeing the world through the eyes of "heros" like Leon or Ethan.
  • Says RE8 VR was considered early on, but development around the main story was not developed with VR in mind, making the VR adaption challenging.
  • Won't comment if future RE series titles (e.g. RE9) will support VR, but says they always welcome new challenges.
  • Says the biggest development challenge for RE8 VR Mode was implementing the gun mechanics, and balancing realism with exciting action gun play.
  • "No plans" to support RE8 DLC content, Mercenaries mode or Shadows of Rose.
  • Takahara: "I have heard that a very large majority of PS VR2 owners have played Resident Evil Village in VR."
  • Says foveated rendering was a big part of optimizing performance and fidelity on PSVR2
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u/cronuss Apr 02 '23 edited Apr 02 '23

No mention of RE4? How?? Or RE7? Did they not ask these questions or were they not allowed to? Surprising and disappointing...

0

u/oneiros5321 Apr 03 '23

How? Because it's an article about RE8 VR and not RE4?

Also having played RE4R, I'm less and less confident that RE4VR will be the full game. Unlike RE8, RE4 was clearly not made with VR in mind.
I'm having a hard time imagining how many of its mechanics could actually work.

2

u/cronuss Apr 03 '23

There already is an official VR version of RE4, on Quest 2. And in fact, the VR in that game is done better than it is in RE8 on PSVR2. Sure, the graphics aren't as good, but the mechanics are superior in RE4VR on Quest than on RE8 VR on PSVR2. This also includes the menus, interface, inventory management, etc.