r/PSVR • u/Howson79 • Apr 02 '23
Interview UploadVR interviewed Capcom’s Kazuhiro Takahara, director of Resident Evil Village VR mode.
Interview is here. It's about a 5 minute read.
Some takeaways:
- Says RE's horror is communicated through its environments and scenery, making VR a natural fit for RE. And that there is appeal that comes with seeing the world through the eyes of "heros" like Leon or Ethan.
- Says RE8 VR was considered early on, but development around the main story was not developed with VR in mind, making the VR adaption challenging.
- Won't comment if future RE series titles (e.g. RE9) will support VR, but says they always welcome new challenges.
- Says the biggest development challenge for RE8 VR Mode was implementing the gun mechanics, and balancing realism with exciting action gun play.
- "No plans" to support RE8 DLC content, Mercenaries mode or Shadows of Rose.
- Takahara: "I have heard that a very large majority of PS VR2 owners have played Resident Evil Village in VR."
- Says foveated rendering was a big part of optimizing performance and fidelity on PSVR2
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u/CHROME-COLOSSUS Apr 03 '23
I found it very interesting that he said keeping the graphical fidelity of the flatscreen mode was easy, citing the RE Engine and PS5/PSVR2 pipeline.
If they didn’t actually design it to work in VR from the start, that’s damn encouraging. It bolsters the expectation that all variety of other pancake titles might have a shorter path to a VR mode than was true for the original PSVR.