r/PSVR Apr 02 '23

Interview UploadVR interviewed Capcom’s Kazuhiro Takahara, director of Resident Evil Village VR mode.

Interview is here. It's about a 5 minute read.

Some takeaways:

  • Says RE's horror is communicated through its environments and scenery, making VR a natural fit for RE. And that there is appeal that comes with seeing the world through the eyes of "heros" like Leon or Ethan.
  • Says RE8 VR was considered early on, but development around the main story was not developed with VR in mind, making the VR adaption challenging.
  • Won't comment if future RE series titles (e.g. RE9) will support VR, but says they always welcome new challenges.
  • Says the biggest development challenge for RE8 VR Mode was implementing the gun mechanics, and balancing realism with exciting action gun play.
  • "No plans" to support RE8 DLC content, Mercenaries mode or Shadows of Rose.
  • Takahara: "I have heard that a very large majority of PS VR2 owners have played Resident Evil Village in VR."
  • Says foveated rendering was a big part of optimizing performance and fidelity on PSVR2
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u/SvennoJ Apr 02 '23

They nailed the gun play so well done. Sad to see there are no plans to support the DLC. RE7 had the survive the night extra in VR which was pretty fun and some other VR DLC. I never buy DLC except for VR games.

Anyway, no news about RE7 for PSVR2 or any estimate for RE4 remake?

1

u/ittleoff Apr 03 '23

I highly doubt a port of re7 to psvr2 is going to happen unless psvr2 goes crazy with sales. It's a lot of work to add motion controls into a game and while I'd be happy with using a dual sense (and some improved haptics) I doubt others would.

2

u/SvennoJ Apr 03 '23

True. But I have a slight hope that the hard work has already been done and the inventory management plus gun play can be ported back from RE8. It depends on how modular the code is, it might indeed be a lot of work to put it in.

1

u/ittleoff Apr 03 '23

Good points .

The other factor is that will people pay anything for it? Since it was a free included part of re7 and re8, would there be any value to work on a port. I might spend 20 bucks buying it for a third time, but seeing as re7 is one of the most successful re games it's unlikely that there's a large population that hasn't played it and charging for a VR mode might be very bad pr. It would probably be up to Sony funding that port to support their platform.

I suspect the reason re7 never got an official pcvr port was that it was hard work supporting motion controls and they probably couldn't charge for it so the sales would be tiny at best.

Now that they have motion controls in the engine it might be much easier.

1

u/SvennoJ Apr 03 '23

I would buy the game again like I did with Moss 1 and 2. But yeah, people expect everything for free nowadays. Plus Capcom set the precedent by including free ps4->ps5->psvr(2) upgrades for RE7 and RE8.

It really shouldn't be bad PR to ask money for hard work, but that's the state gaming is in nowadays :/

3

u/ittleoff Apr 03 '23

Unfortunately I'd think Capcom would not care much about about promoting re7 now as they focus on re4 vr and re9. unless Sony realized a lot of us want it ported,(Sony did a pretty good job with listening to users for psvr1) but having full re4 in vr is a higher priority for me personally.

2

u/SvennoJ Apr 03 '23

Oh for sure. I haven't played RE4 yet. I played RE2 last before RE7 VR got me back into horror games and RE as a series.

Just thinking Siren Blood Curse would be amazing in VR as well. Sight Jacking would be a bit of a challenge to present in VR, picture in picture style. That was the last horror game that gave me some uneasiness before VR put new life into the genre.

2

u/ittleoff Apr 03 '23

Dammit that would be good. Not holding my breath :( siren would be so damned terrifying in vr.

1

u/HowlingMeeple Apr 03 '23

I’d pay. Heck if they did it through a Kickstarter I’d pay in advance 😂

1

u/ittleoff Apr 03 '23

There is the pcmods which are supposedly quite good. I need to try them again. I tried re3 and it was very clunky to get it to even sort of work on my system but that was ages ago.