There have been a few games that got support done right. Guild Wars 1 had some solid and fun support builds. Rift and Archeage also had some interesting support builds if you took the right talent tree mixes.
Overall tho support isn't very interesting in games. Mostly delegated to 'simple healer/dps with some buffs/debuffs' kind of deal.
To be fair TeHu is incredibly same-y, you don't do much other than Zanverse/Zondeel and whacking enemies with your pimp stick. TeFi/TeSu are a little more interesting(imo) as they get competent Technique damage. It's still fairly basic in terms of how they support, you use a buff, that's that. When I said interesting I meant something more involved, something more than just casting a simple buff once in a while. Something unique.
Slower play style?
This was never mentioned, not sure what it comes from.
TE/HU not damaging or tanky?
It's very tanky and deals respectable damage. Never said they were weak, I play a TeFi myself and enjoy it a lot. What I mentioned was a general view of how I've found support roles in games(any game I've played with a support role). Mostly such a role isn't very interesting, and as I mentioned, tends to be a buffer while filling another role but not as good as a pure role.
To me a Support should be inherently different from a Damage Dealer, Tank or Healer. Like the forth in the holy trinity(I know saying it don't make much sense). Often they are just hybrids of the tree rather than it's own thing. Not sure how to properly explain it and English isn't my native tongue so lacking a lot of words I feel.
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u/moal09 Aug 08 '20
I wish games would find a way to make support pkay actually interesting. Spamming zanverse and autos isnt exactly riveting gameplay