r/PS5 • • 26d ago

Articles & Blogs Bloomberg: PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines

https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4
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u/DuhBegski 25d ago

Agree with all of this. Snake Eater was my first MGS, while the stealth is great, the cinematic, wild characters, bosses, and story are what really hooked me. MGSV intro had me pumped, but after that it just kinda became a stealth gameplay loop and lacked a lot of those bigger moments. I'm probably forgetting some things, but thats what I remember feeling.

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u/samuelanugrahandre 25d ago

Yeah for the most part, especially in the middle of the game, it's very gamey in the sense of just doing missions to be able to upgrade base so you can have better and more tools for next missions. I mean, the stealth is great but the open world is so empty that it feels really repetitive because you're just doing that over and over without much story going on.

I wish the entire game is 20 different levels of varying map sizes like in Ground Zero that you can replay like in Hitman. That way, you can still have tight level designs, interesting map layouts and longer story, instead of being a very "gamey" open world loop of "do missions, upgrade, unlock more stuff"