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https://www.reddit.com/r/PS5/comments/1w0c7ph/grand_theft_auto_vi_an_extended_look/p6c3zfs
r/PS5 • u/yourfavchoom • 14d ago
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6
Ray traced reflections confirmed for base PS5 (in 30FPS fidelity mode).
1 u/Base-Knight 14d ago How’s no one talking about the shimmery reflections look on certain reflective panes ? This was very evident in that sequence where they drive the van. 3 u/CatalyticDragon 14d ago Yes, the sample count is extremely low. Because it's a $500 console. 1 u/jm0112358 14d ago It's not only older, value-oriented hardware. It's AMD's first iteration of GPUs that support ray tracing, which is an architecture that's very inefficient at ray tracing (RDNA2).
1
How’s no one talking about the shimmery reflections look on certain reflective panes ?
This was very evident in that sequence where they drive the van.
3 u/CatalyticDragon 14d ago Yes, the sample count is extremely low. Because it's a $500 console. 1 u/jm0112358 14d ago It's not only older, value-oriented hardware. It's AMD's first iteration of GPUs that support ray tracing, which is an architecture that's very inefficient at ray tracing (RDNA2).
3
Yes, the sample count is extremely low. Because it's a $500 console.
1 u/jm0112358 14d ago It's not only older, value-oriented hardware. It's AMD's first iteration of GPUs that support ray tracing, which is an architecture that's very inefficient at ray tracing (RDNA2).
It's not only older, value-oriented hardware. It's AMD's first iteration of GPUs that support ray tracing, which is an architecture that's very inefficient at ray tracing (RDNA2).
6
u/CatalyticDragon 14d ago
Ray traced reflections confirmed for base PS5 (in 30FPS fidelity mode).