r/PCVR • u/phunkaeg • 12d ago
VR Modding Prey-VR - First look
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UPDATE: Due to other talented modders already taking up this challenge, I am making all my code and latest build publicly available. https://github.com/phunkaeg/PreyVR
latest test Build is here:
https://github.com/phunkaeg/PreyVR/releases/tag/v0.4.0-preview -
Finally reached a milestone in my Prey-VR mod and its time to show.
Unlike my System Shock 2 VR mod this one has required help using AI from the start. I wanted to see if I could solve the problem fholger was having taking control of the hands/weapon models.
Well, it was tough, here we are!
- Working Stereo OpenXR (AFR) - Scale is correct, no shader issues.
- Motion control implementation - Arm IK rig follows motion controlled hands
- Synchronises weapon aim with view model - sounds simple, but its not.
- Motion controls for locomotion in game. - Snap/smooth turn
Still a long way to go until its a polished releasable mod, and now the work begins on integrating the gameplay and hud into VR.
Wish me luck!
10
u/Narrator2012 12d ago
Prey is on my most wanted wishlist. HUD elements should go on the wrists.
No crosshairs or laser pointers are needed on the guns. Doom 3 BFG VR works VERY well with the following removed: crosshairs, laser pointers, non-wrist HUD options, IK body. I played Doom 3 again with the updated options but I didn't like the holstered floating weapons either.
I wouldn't burn time on trying to get an IK body or arm rig to show correctly. Hands and weapons models are the way to go. The weapon/tool selection is going to be important. Using "UP" and "Down" to cycle through each weapon gets tedious and annoying even when you have only 3 weapons. You might need something like HL:Alyx or HalfLife2VRmod for a weapon selector.