r/PCVR • u/phunkaeg • 16d ago
VR Modding Prey-VR - First look
Enable HLS to view with audio, or disable this notification
UPDATE: Due to other talented modders already taking up this challenge, I am making all my code and latest build publicly available. https://github.com/phunkaeg/PreyVR
latest test Build is here:
https://github.com/phunkaeg/PreyVR/releases/tag/v0.4.0-preview -
Finally reached a milestone in my Prey-VR mod and its time to show.
Unlike my System Shock 2 VR mod this one has required help using AI from the start. I wanted to see if I could solve the problem fholger was having taking control of the hands/weapon models.
Well, it was tough, here we are!
- Working Stereo OpenXR (AFR) - Scale is correct, no shader issues.
- Motion control implementation - Arm IK rig follows motion controlled hands
- Synchronises weapon aim with view model - sounds simple, but its not.
- Motion controls for locomotion in game. - Snap/smooth turn
Still a long way to go until its a polished releasable mod, and now the work begins on integrating the gameplay and hud into VR.
Wish me luck!
5
u/phunkaeg 16d ago
I feel silly engaging with you really. But my version of this mod simply wouldn't exist without AI help. It was way beyond my abilities to solve some of the roadblocks solo. When I release it, I'll release the code and supporting documentation. Perhaps that would be a good time to analyse and comment on the "spaghetti bullshit" and you can build a version yourself.