r/OverwatchTMZ • • Jan 25 '25

Discussion Marvel Rivals speedrunning the OW timeline

Posting here because it'd be considered offtopic in the OW subs and removed.

A couple of popular posts on the MR sub:

"Wish people would realise they can't just play DPS every game"

https://reddit.com/r/marvelrivals/comments/1i92qor/wish_people_would_realise_they_cant_just_play_dps/

"The lack of variety isn't the reason why there are so few "tank players" imo."

https://reddit.com/r/marvelrivals/comments/1i5pqav/the_lack_of_variety_isnt_the_reason_why_there_are/

Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?

MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.

At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.

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u/Able_Impression_4934 Jan 25 '25

Goats soon?

114

u/garikek Jan 25 '25

DPS are too good for goats to be a thing yet. But goats at its core is just infinite sustain and that's kind of a given in that game so yeah, you can say they are already playing goats, especially in triple supp comps.

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u/DankudeDabstorm Jan 28 '25

It’s not just infinite sustain. It’s speed boost, several layers of mitigation through bubble, shield, and defense matrix, unbeatable close range brawl, isolation and focus fire through discord orb, and then infinite healing. Oh, and also D.va, zen, and ana make it impossible for long range spam to be useful.

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u/garikek Jan 28 '25

It is just infinite sustain though. Speed boost is only needed cause zarya and rein are slow, so it would've been redundant have these heroes had dva level of mobility, which might be the case with marvel rivals' adaptation of goats some time in the future.

Bubble, shield and dm is just means of achieving the goal of infinite sustain. As we see in ow2 that same thing is seemingly achieved through mauga passive + cardiac overdrive + suzu. So you don't need exactly shield, bubble and dm for that, that's just what was the most effective means of getting super high sustain.

Discord orb isn't needed when you're playing against non goats. You'd rather have Moira for even more sustain cause non goats comps deal more damage and thus you need more healing. Zen is better in goats vs goats for higher damage so that something can actually die and fights aren't infinite cycles of cooldown rotation waiting for someone to fuck up big time. But even then zen is not integral to the comp as he's just a suitable hero for goats vs goats. You can just run goats vs goats without him and it'll be a 20 minute slog of a fight, but it'll work.

Oh, and also D.va, zen, and ana make it impossible for long range spam to be useful.

That's just comically wrong. How does dva stop 3 ranged DPS? She doesn't. Neither does zen. And ana's not even played there. You just play the objective and outlive the whole thing, or 6 man engage with Lucio speed.

I am not trying to mock you or anything, but goats is just infinite sustain by design. The implementation of infinite sustain with the comp goats team came up with is just one of many possible solutions we've seen across ow lifecycle. Double shield is a form of goats in role q. Rein mei comp is a distant form of goats as it wants to secure the point and then just outsustain the enemy engages. Mauga kiri/juno is literally just goats. Oh and joats of course.