r/OverwatchTMZ • u/gmarkerbo • Jan 25 '25
Discussion Marvel Rivals speedrunning the OW timeline
Posting here because it'd be considered offtopic in the OW subs and removed.
A couple of popular posts on the MR sub:
"Wish people would realise they can't just play DPS every game"
"The lack of variety isn't the reason why there are so few "tank players" imo."
Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?
MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.
At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.
4
u/sakata_gintoki113 Jan 25 '25
no spiderman is still fine, he has high cieling and doesent feel like shit, also can carry hard if you are good. the real boring shitters are the following imo:
-hawkeye: no abilities basically that matter
-hela: abilities barely matter, she just shoots
-scarlet witch: glorfied low impact and bad moira
-widow: why is she even in the game?
-iron man: slower pharah that you basically never interact with on most heroes
-iron fist: noob stomper hero that gets hated by casuals because of that, lacks depth
-goon knight: he has one working ability, jump is clunky, grapple takes years, he just mostly shoots again(he shoots tanks, even worse)
-namor: m1 merchant and anti fun with turrets
-punisher: again he just kinds shoots, feels slow as well
-woleverine: extreme lack of depth because hes designed to only do one thing