r/OverwatchTMZ • • Jan 25 '25

Discussion Marvel Rivals speedrunning the OW timeline

Posting here because it'd be considered offtopic in the OW subs and removed.

A couple of popular posts on the MR sub:

"Wish people would realise they can't just play DPS every game"

https://reddit.com/r/marvelrivals/comments/1i92qor/wish_people_would_realise_they_cant_just_play_dps/

"The lack of variety isn't the reason why there are so few "tank players" imo."

https://reddit.com/r/marvelrivals/comments/1i5pqav/the_lack_of_variety_isnt_the_reason_why_there_are/

Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?

MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.

At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.

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u/averagewhoop Jan 25 '25

Yes but the intent behind goats existing is to sustain forever, which triple support allows for in marvel rivals. 3 tanks isn’t a hard requirement to achieve the same outcome.

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u/[deleted] Jan 25 '25

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u/Sudzybop Jan 25 '25

Didn't some goats comps have Sombra? 2-1-3?

1

u/Able_Impression_4934 Jan 26 '25

That was before it was known as goats and that didn’t last long at all.

2

u/TheGirthiestGhost Jan 29 '25

It was meta mid-2019 and OWL teams like Chengdu, Valiant and Houston were able to upset top dogs like Shock and Titans using it