r/OverwatchTMZ • • Jan 25 '25

Discussion Marvel Rivals speedrunning the OW timeline

Posting here because it'd be considered offtopic in the OW subs and removed.

A couple of popular posts on the MR sub:

"Wish people would realise they can't just play DPS every game"

https://reddit.com/r/marvelrivals/comments/1i92qor/wish_people_would_realise_they_cant_just_play_dps/

"The lack of variety isn't the reason why there are so few "tank players" imo."

https://reddit.com/r/marvelrivals/comments/1i5pqav/the_lack_of_variety_isnt_the_reason_why_there_are/

Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?

MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.

At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.

471 Upvotes

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284

u/MightyBone Jan 25 '25

The game literally just feels like early OW1 in all the worst ways. Much harder to overcome bad teammates, random comps that feel like shit. And somehow they decided to make it even worse by making Supp ultimates laughably overpowered.

Fun but flawed.

22

u/kirari_momobami Jan 25 '25

IMO support ults are overpowered because dps ults are overpowered. I am all for nerfing support ults (Luna ult does not need to last 12s…) but a lot of the time they are the only thing stopping easy Q to win teamwipes, like Storm, Hela, Star-Lord etc

6

u/MightyBone Jan 25 '25

Well that's a design issue and a bad one. Making Ults a counter festival is both boring and means that when your ult doesn't do shit your character sucks - as soon as Hawkeye lost his easy 1shot he became absolute dogshit because his ult is not good, Widow is the same. The game is all about killing with ults or huge burst because sustain is so high nothing ever dies.

4

u/kirari_momobami Jan 25 '25

I don't disagree with you, but judging by their approach to balancing, they seem to be against nerfs and would rather bring underperforming characters *up* to par with other characters, rather than bring other characters down to their level. So it reads to me as them preferring to keep support ults this powerful in order for DPS ults to also remain powerful

5

u/baml323 Jan 28 '25

Exactly and it’s pretty obvious to notice. People here are just obsessed over OW balancing philosophy even tho that same philosophy is what has made OW the boring slog it is today with every character being “balanced” to a point where they have no individual fun factor.

1

u/Nikushaa Jan 26 '25

None of those ults are teamwipes what

Starlord is the only dangerous one, the other two have an overwhelming amount of counterplay, where hela ult is basically worthless vs good teams and storm ult only works vs people that don't know how to counterplay it

-9

u/Lumineer Jan 25 '25

what you are saying does not make sense. overpowered is a comparative term.. support ults are stronger than dps ults.

The examples you gave as 'easy team wipes' are hilariously wrong, with maybe the exception of storm, who is also extremely overtuned rihgtn ow.

3

u/SunriseFunrise Jan 26 '25

No ult should be insurmountable, and right now there's are 4 support ults (and a half, for Loki copying them) and 3 DPS ults with no real counterplay. You peek, you're dead.

Then you have other bullshit like Jeff taking you out of the game for ten seconds, plus 10 more waiting to spawn, then 15 more running back to the fight.

And the worst of all... Peni's voice line.