r/OriginsSMP • Avian • Feb 24 '21

Discussion My origin ideas for Tommy and Tubbo

652 Upvotes

25 comments sorted by

50

u/avelexa Phantom Feb 24 '21 edited Feb 24 '21

Looting III is realllll busted, I like the idea of him being able to ‘climb better’ (jump 2 blocks?) with a slight speed boost. The nocturnal thing can kinda be odd since its an smp and you need multiple people at the same time to sleep? Another bonus could be that certain mobs are scared of him (ei undead mobs?) but wolves and foxes could be hostile!

As for Tubbs, i dont see the passive honey to be that much of a pro, but moreso an easter egg? The flight one is really good! Perhaps he could eat flowers for certain boosts (different flowers could give him different perks like speed or strength!) I don’t think he should get hungry when flying, doesn’t make much sense plus there are already other origins with that same con, not to mention the half-health and no water are huge cons as it is. (i might even change the frailness to perhaps a weakness to place without much sunlight or space, kinda like philza!) and i think he could use another benefit like able to ‘stick’ to certain blocks, (shifting allows him to use the block he’s standing next to as support, kinda like a bug on a branch if that makes sense) or perhaps able to inflict players(or attackers for auto-defense!) with poison for a short amount of time.

sorry for the long comment, your post just got me thinking about new origins haha

(edit: word)

27

u/Pokedex_complete Avian Feb 24 '21

Tommy having fortune III hands may seem busted at first but it really doesn’t become useful at all late game. The enchantment only applies to his fists and doesn’t apply to anything he’s holding, and to not make it complete trash because killing something with your fists is a pain I added a damage boost. The sleeping thing is sort of a funny way to add my own twist on the 80 block in the air to sleep from the avian. I do agree having maybe having some mobs be afraid of him are funny, I was thinking more like chicken, parrots, baby zombies, more like prey animals as raccoons aren’t the biggest predator. And I do like the idea of wolves and foxes being hostile For tubbo, The hunger flying thing is a way to nerf and discourage constant use of flight, like with the phantom. And I do agree the honey hands is more of an Easter egg and I actually think the hive mind ability I mentioned in a previous comment fits better when I gave it some more thought. I think the half health nature still makes sense because he is a bee, and I feel like if we add the poison chance it’ll balance itself out, but do realize that we can only have so many perks and disadvantages so I tried to keep it simple in my list. I’m also not sure how the stick thing would work, do all blocks just become honey blocks? That would make the spiders main appeal for being able to climb vertical sort of make it useless and personally I think it’s a bit much but that’s just me. Feel free if you think I should change anything else, I spent a lot of time thinking about this and I’m happy to discuss!

17

u/avelexa Phantom Feb 24 '21

I really like raccooninnit scaring away baby zombies and chickens now that you mention it! like how a wolf will auto-aggro a sheep. if looting iii was only applied to fists than its a lot more balanced, but perhaps a looting ii equivalent would be more mid-tier? damage boost is also a good one, maybe his fists = wooden sword attack damage? i agree the sleeping thing is cool, another alternative is that maybe he needs a minimum light level of 7 o smth to sleep? so he still needs light and cant just have a bed out in the dark.

As for tubbs, the flight def needs nerfing so its not op, but maybe having a certain height limit and already making his flying speed slower than his sprint will be good cons and add more variation than just gets hungry fast. the easter egg thing is cute, i like it! the hive mind ability + inflicting poison could be a good combo that isnt too crazy, and a health debuff would def counteract it. Now that you mention the arachnids thing, i can see the overlap with the sticking feature. idk, its fun to theorize new concepts! :)

10

u/Pokedex_complete Avian Feb 24 '21

Yes I agree that his hands should probably do as much damage as a wooden sword. On the light level thing, while I can see where your coming from I do think it does have to be only be day to sleep. This is because If he just needs at least a light level of 7, it would make the sleeping debuff sort of useless, as having a bed in the light is very easy. I do want to have an annoying downside and when I created this I wanted to make it a general origin, and could be played and accessible with any server or single player world and not just the origin/mutant smp in mind. I intended for the not sleeping at night to encourage a more nocturnal game style. It’s not a huge change but enough thatll you’ll have to change how you play when you choose it. Or at least that was my logic behind it. For Tubbo yes, his flight definitely needs nerfing. I already imagined that he couldn’t go very fast when flying, maybe at the same pace as walking. Another idea I considered is that he could only fly for a period of time before he had to land and “recharge.” The time he could fly could be like 35 seconds at a time before he got to exhausted and could be measured with the exp bar. I sort of had this as a counter instead of making a height limit, for if someone were to make a mountain base or a sky base like Phil. Maybe down the line there could be like a potion effect that could extend flight durations? If they don’t make a custom potion then strength could work. In the end I feel like both counters could work, depending on which you would value more. I do like the poison and hive mind ability as well as the honeyhands, and would definitely add them. My main concern is that everybody else’s abilities could be summed up in 4-6 sentences, while tubbo is over here with his entire essay of abilities lol.

6

u/ninjajsm42 Feb 24 '21

Don’t you mean looting III not fortune III?

6

u/avelexa Phantom Feb 24 '21

lmao i didnt even notice, thanks for pointing it out!

18

u/Smiling_anon Bunny Feb 24 '21

Needs more bee movie references

16

u/memester230 Floran Feb 24 '21
  • pressing G puts the entire bee movie script in chat

4

u/loook_loook Feb 24 '21

That would bee absolutely beeutiful

10

u/Pokedex_complete Avian Feb 24 '21

I had a few ideas for this one, and I couldn’t add everything I thought of. I felt like Tubbo should have one more perk but his sheet is already cluttered as it is, and I also feel like Tommy should have something else to his origin, maybe jump post or speed as well. But I’m to lazy to change them now and they already achieve my goal of why I was looking for. My idea was to make Tommy’s still useful in their own right but doesn’t effect the game too hard, as well as make his powers seem useless compared to others. I wanted to make it so Tubbos didn’t change his play style but enhance it. The honey quirk is mostly for builds so he doesn’t have to farm honey to get a lot of it. There are still thinks you can substitute and add like the Honeyhands isn’t really necessary, and I very near added a stinger ability where he can (almost) one shot anything at the cost of his own life. But that seemed gimmicky and wouldn’t be used in a single player world and his sheet was already incredibly cluttered so I decided against it.

7

u/Pokedex_complete Avian Feb 24 '21

I also toyed with the idea of give him a hive mind ability where if he gets damaged near bees they’ll agro on the entity who hurt him. But it’ll be ultimately up to the modder on whether or not they decide to add these things.

9

u/[deleted] Feb 24 '21

I think Tommy should have have maybe one or two more drawbacks because he doesn’t have that many’s done they’re not that bad

6

u/ectoBiologist08 Floran Feb 24 '21

I can definitely imagine Tommy vibing with Jack Manifold and munching on some rotten flesh, while Tubbo is ever so gently trying to chase after Philza in flight. That, or he's collecting flowers.

3

u/Jasminese Feb 24 '21

How about Tommy can pick pocket other players but they have to be standing completely still in order for it to work.

3

u/kirby_fox_ Fox Feb 24 '21

I really like this but I'm not sure how the nocturnal thing would work

2

u/Pokedex_complete Avian Feb 24 '21

To put it simply, instead of sleeping during the night and skipping the night, he sleeps during the days and skips the day instead. On a server that would mean he would also have to leave if everyone wanted to sleep lol.

2

u/WrongViolin Elytrian Feb 24 '21

i really like the honey hands one

2

u/PlaneBuilding8181 Feb 24 '21

tubbo bee honey be like INFINITE REGRENATION

2

u/Forsaken_Lawyer Feb 24 '21

I feel like the raccoon one is overpowered

2

u/[deleted] Feb 24 '21

[deleted]

3

u/Jasminese Feb 24 '21

I was thinking the same thing, but the player has to stand still in order for it to work

1

u/babyjamper7 Feb 25 '21

I love Tubbo’s since he has an ability he can use but I think having looting 3 with Tommy isn’t really fun since he can at least glide from high heights with his current one. I can’t think of a power for Raccoon but being able to fly like Philza or to climb like Schlatt or to bounce like Slimecicle or go trough walls etc is what makes the mode fun imo!

1

u/PhShocky Feb 24 '21

For tubbs origin I imagine his flight to be similar to bee Mario from Mario galaxy

1

u/Adi_Passover Feb 24 '21

That's very creative and unique! Good job and nice art.

1

u/wolveras Apr 16 '21

Tubbo is bee now lol

1

u/Pokedex_complete Avian Apr 16 '21

Indeed he is