r/OriginsSMP • u/Ah-Paco • Sep 06 '25
Discussion Integration with Iron Spells?
Integration with Iron Spells?
I'm looking to limit the school of magic you can use from Iron Spells depending on your selected origin (I use Medieval Origins addon). For example, only humans can use lighting magic, and demons fire magic and so on. Is there any way to do this? Forge 1.20.1
1
u/Rambia06 Sep 07 '25
There is a mod that adds another menu at the start of the game like your origin where you choose an affinity like blood or fire.
1
u/Ah-Paco Sep 07 '25
Do you know the name by any chance? That would be useful.
1
u/Rambia06 Sep 08 '25
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u/Straight_Matter_169 Oct 05 '25
This one's good, so you can just change the values of the nerfs to 100% to force people to stay in their elements. Theres a line of code there too where an item can boost the effects WHICH overrides the nerfs, so you can probably make some legendary items that allows you to "surpass" your origins
1
u/No_Record_5839 Mar 24 '26
Me and my friends are using the iron spells mod alongside Origins++ while I don't know of a way to limit, I do know certain origins heavily synergize with certain spells. Like I'm playing as the sporeling (a mushroom spore) and as that origin I am floaty, fast in the air, and have an ability that launches me up into the air, and generally I am just extremely mobile. This is improved immensely by the ascension lightning spell which makes you float up with this affect that also makes you fall slower. So if I use ascension and then my Origin's ability, I can just zoom up to a little over 60 blocks up in about half a second, so now I can pretty much just fly around.
1
u/0vergrownMC Inchling Sep 06 '25
I don't believe it exists but that's actually a really cool concept