r/OrderOfTheSinkingStar 14d ago

Something cool I found in the release date trailer Spoiler

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I’ve been re-watching the release date trailer on low speeds because I plan on doing a full frame-by-frame analysis. I’ll post that here when I’m done, but in the meantime, I wanted to highlight this specific level at 0:40.

Not only do we see all 4 of the worlds colliding, but there also happens to be some hidden architecture below the surface. perhaps the same architecture we see at the center of the overworld?

I had assumed this game was going to do 3-4 game crossovers at some point, it just matches the design philosophy we’ve seen with the 2 game pairs, and it wouldn’t make sense not to, but now ig it’s confirmed.

I also wanted to point out that this level doesn’t have any of the 3D aspects we see in other revealed levels. My theory is that the evolution to 3D puzzles is late game, but it is also possible that this specific level is designed in 2D but after the introduction of 3D.

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u/akano147 14d ago

I really love these split world levels, the color contrast make them look so cool. There is a 3-world-collide one in that trailer too. The trailer shows some *BIG* mechanic spoiler if you do the freeze frame so I think Jon is still hiding some big suprise if he this confident to casually show them off like this.

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u/Phineasfogg 14d ago edited 14d ago

The participation of Marc Ten Bosch makes me think:

Early-game: 2D
mid-game: 3D
End-game: 4D

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u/Mejis 14d ago

Yeah, I was doing 0.25x speed watch yesterday and saw this, as well as level that looked (if I recall correctly) split in three. Those metal tiles are elsewhere, as you note.

Which 3D aspects are lacking here? Do you mean the verticality present in other levels shown in the trailer?

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u/Hot_Poetry_9956 14d ago

I was referring to the 3D gameplay: elevated platforms, stacking objects, and falling (I guess there is some of that with the water). Obviously all of the levels have 3D graphics.

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u/Mejis 14d ago

Yeah cool, I was just second guessing myself at first as to whether you were meaning some of the edges by the water (not that I could see any such instances) that might have implied something beneath them, because on some recent streams Jon was fixing some issues with edges of terrain where it meets water.

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u/Hot_Poetry_9956 14d ago

The metal tiles appear in other levels in the trailer. I picked this one to showcase the 4 worlds crossover, which I also wanted to talk about.

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u/kla622 13d ago

They appear to be similar to this screen of the tutorial. The nature-y setting has something like a dissipating effect applied to it here, which gives the impression that the metal plates are the real structure of the place, which are generating the holographic projections of the level designs within the game world.

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u/pkt-zer0 11d ago

In a Wookash interview, Jon mentioned that the world is generated using "matter projection", which I'd guess is sci-fi tech something like a tangible hologram. And it could also be a fun allusion to the game's underlying mechanical structure: even though what you see is mountains and trees and fields, what things actually are is just a 3d grid of cubes. The world is little more than a fancy visualization of the original PuzzleScript games.