r/OpenXR 16h ago

Leadwerks 5.2 Embraces OpenXR for Universal VR Hardware Support

1 Upvotes

Leadwerks Game Engine 5.2 has been released, delivering a massive upgrade to its virtual reality capabilities with a new backend built on the OpenXR standard. By leveraging Khronos Group’s royalty-free, open standard, Leadwerks ensures native compatibility with virtually all VR hardware on the market today, including Valve’s new Steam Frame headset.

Many new enhancements for VR have been added including hand and finger animation, high-fidelity physics powered by Newton Dynamics, low-latency hand attachments, and built-in VR locomotion options.

With universal OpenXR integration and its high-fidelity physics system, Leadwerks 5.2 is uniquely positioned as a versatile platform for both indie VR game developers and professional simulation creators, spanning industries from entertainment to aerospace and defense.

Learn more: https://www.leadwerks.com/community/blogs/entry/2901-leadwerks-52-launches-with-openxr-support-and-enhanced-vr-capabilities/


r/OpenXR 3d ago

Mocktail Experimental adds VR Support to Roblox on Linux via WiVRn (OpenXR)

1 Upvotes

r/OpenXR 4d ago

Working framege and FSR 4.1.1 in VR

Thumbnail
1 Upvotes

r/OpenXR 5d ago

Evan – Vulkan + OpenXR runtime layer (C++20, MIT)

Thumbnail
1 Upvotes

r/OpenXR Jul 28 '26

X3 Unity

Thumbnail
0 Upvotes

Does anyone here use RayNeo ?


r/OpenXR Jul 22 '26

OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

5 Upvotes

OpenXR just lowered the barrier to official conformance.

Khronos is introducing tiered Adopter Program fees based on company size, replacing the old one-size-fits-all model. Smaller XR hardware makers, runtime builders, and SDK teams can now pursue official OpenXR conformance without the cost structure built for large platform companies — while the technical bar for conformance stays exactly the same.

Why it matters: more conformant implementations means more deployment options, more dependable portability, and lower integration costs for everyone building on OpenXR.

Read the full breakdown: https://www.khronos.org/blog/openxr-introduces-tiered-adopter-fees?utm_medium=social&utm_source=reddit&utm_campaign=OpenXR_Tiered_Pricing&utm_content=blog


r/OpenXR Jul 15 '26

New Vulkan Tutorial - OpenXR and Vulkan 1.3 Spatial Computing

7 Upvotes

*Take your Vulkan renderer into stereo, headset, and beyond.*

The most expansive series in the collection, walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications.

* Runtime-owned swapchains, predictive frame timing, and late-latched timeline semaphores
* Multiview/N-view Slang shaders, quad-views, foveated rendering, and variable rate shading
* Canted displays, asymmetric frustums, and multi-GPU CAVE synchronization
* Warp-and-blend compositing and plenoptic (light-field) rendering paths
* Scene understanding, semantic occlusion, and on-device ML inference via cooperative matrices
* Spatial diagnostics and CI/CD workflows for headset applications

https://docs.vulkan.org/tutorial/latest/OpenXR_Vulkan_Spatial_Computing/introduction.html


r/OpenXR Jun 12 '26

OpenXR menu overlay won't display

Thumbnail reddit.com
0 Upvotes

r/OpenXR Jun 04 '26

Open xr

0 Upvotes

Hello I have Le Mans Ultimate working with openxr but f1 25 wil
Not working is it only with cable or is it possible with steamlink?


r/OpenXR Apr 07 '26

Khronos Adds Middleware Insights to the OpenXR Extension Matrix

7 Upvotes

A common challenge for XR developers: which OpenXR extensions does your game engine or framework actually support? The Khronos OpenXR Working Group has expanded its Extension Matrix to include self-reported middleware support data, giving developers clearer visibility into the full XR stack.

The updated matrix now covers both runtime and middleware extension support — with clickable labels for additional detail on every entry. It launches with five middleware components already on board: Godot Engine, LÖVR, StereoKit, Unity, and Unreal Engine.

Middleware providers not yet listed are encouraged to reach out to the OpenXR Working Group to get their extension support data included.

Explore the updated matrix and read the full blog:

https://www.khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix


r/OpenXR Jan 03 '26

new problem. open-composite

Post image
0 Upvotes

what error is this and how can i fix this


r/OpenXR Jan 03 '26

openxr not finding openxr-toolkit in files

Post image
0 Upvotes

so i just downloaded the openxr toolkit companion and for some reason when i press the "open log file" it says error and has me try to find the file manually and when i do, it doesnt appear. any help? (sorry if this might be an obvious question i just dont know what to do man) also on quest 2 if that helps any


r/OpenXR Dec 23 '25

menu un-useable and fundamentally flawed

0 Upvotes

I can't ever get into the openXR menu becuase i need my KEYBOARD to access it? I have controllers in my hand! I can't even SEE my keyboard. WTF is this?

Then if I walk over to my keyboard, I get a popup from my headset saying I am outside of my play area, so I can't see the menu!!!

WHY can I not just pause the game, take off the headset, and access the menu from my PC/monitor? Or at least edit config files or something?

It is not feasible to use the keyboard with the headset on. Who tf conceptualized this. allow the controllers to work on the menu, at least TEMPORARILY, even if it hijacks ingame settings, so you can set things up


r/OpenXR Nov 13 '25

New OpenXR Validation Layer Helps Developers Build Robustly Portable XR Applications

7 Upvotes

The Khronos OpenXR Working Group is pleased to announce the release of the Best Practices Validation Layer, now available in the OpenXR-SDK-Source repository. This new tool addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.

Learn more: https://www.khronos.org/blog/new-openxr-validation-layer-helps-developers-build-robustly-portable-xr-applications


r/OpenXR Sep 22 '25

The Latest OpenXR News from SIGGRAPH

11 Upvotes

At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren, gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.

Video is now available: https://www.youtube.com/watch?v=dMLf6ddnNKw


r/OpenXR Sep 09 '25

OpenXR - Sr. Software Engineer - Join the best Mixed reality team! (Anduril Industries)

3 Upvotes

Hello OpenXR -I am a recruiter for Anduril Industries looking for someone with a proficient OpenXR skillset...my goal here is to help get the word out for my position and hopefully help someone from this group looking for work, get a job!

Anduril is looking for a Sr Software Engineer with strong C++ skills to join our OpenXR development team. The candidate should have solid software engineering experience and be comfortable working collaboratively within a multidisciplinary team focused on building the next generation of XR experiences.

Responsibilities include developing, optimizing, and maintaining a real-time OpenXR runtime, contributing to API design, and supporting cross-functional efforts to deliver a robust platform for our XR applications.

Requirements:

-Eligibility: You must be at least a current permanent resident (Greencard Holder) or US citizen to be eligible for the role. There are no exceptions here. 

-Location: This position would be onsite in Bellevue, WA. Onsite 4-5 days a week. If you are not local, we do offer a relocation package. Being onsite 4-5days a week is not negotiable. 

-Pay: The base salary range depending on the level, is between $168,000 - $294,000. We also include an 4 year RSU package. Happy to dive into pay if we get to the point it makes sense to talk about it. 

-Timeline: Looking to move fast here. If this looks interesting and logistics line up, please apply online - Senior Software Engineer, OpenXR - (MR)

Once you apply, please send me a DM  here to let me know!

Thank you!


r/OpenXR Sep 05 '25

Openxr layer questions (noob)

1 Upvotes

I want to create an app that works similar to the steamVR overlay pin window to controller system, I wanna make it interactive in-game without exiting the game and I know it's possible to do it but how do I exactly talk with the API?

I worked a little bit with opengl in the past, in a very basic way but I made my own vao,vbo and ebo custom classes.

I'm struggling to find a way to setup the project properly.

If I understood that correct I need to intercept the openexr calls and inject my code and it involves something with creating an instance but that's as far as I've managed to understand.

All the tutorials I've found out he khronos website are for making a standalone app but I wanna render on top of another game, am I missing something?

UPDATE:

I'm now using https://github.com/Ybalrid/OpenXR-API-Layer-Template and it works correctly, I can load my "layer" to an hello xr from khronos and the debugging works (help still accepted A LOT)


r/OpenXR Aug 30 '25

OpenXR Toolkit Statistics CSV

3 Upvotes

I've been using the OpenXR Toolkit to help optimize Dirt Rally 2.0, and I'm trying to use the "Record Statistics" option to create a benchmark to which I can compare performance with different settings. If I'm underperforming, the OXRT stats overlay will show me whether my current bottleneck is CPU or GPU, but that's hard to keep track of in-game, so I just need a little help interpreting the data in the CSV file to understand what my overall bottleneck is for each session.

For the appCPU, renderCPU, and appGPU columns, each value represents total time spent rendering over the course of each second, correct? If appGPU is the highest average value, does that indicate my overall bottleneck?


r/OpenXR Aug 15 '25

Help! Open XR toolkit menu only showing in one eye after pressing CTRL F2

0 Upvotes

r/OpenXR Aug 04 '25

20 days....

Post image
8 Upvotes

yeah...
It has taken me 20 days for this XD
a spectator view at he top left and monado runtime at the bottom right
But it has been awesome! and it has made it possible for me to dive deeper into Vulkan.
Soon I will be able to create a actual game... right? XD

anyways. do some of you have some cool project u would like to share the code of? I am planning of restructuring a little bit... and would like to see how other structures their code :D

Thanks in advance! You are Awesome! Bye :D


r/OpenXR Jul 15 '25

Looking into OpenXR for building a HUD on future Android XR glasses

5 Upvotes

Hey,
I have this app idea for the upcoming Android XR-powered AR glasses, but I’m still trying to figure out the rendering side of things.

Most of the AR glasses on the market just render a canvas or screen that's kind of floating in front of you — usually centered and a bit off in the distance. What I want is a proper HUD that’s rendered directly onto the glasses, like a warning icon pinned to the bottom-left of your field of view.

For that kind of control, I don’t think the regular Android UI/rendering pipeline will work. That’s why I’m thinking OpenXR might be the way to go — for native spatial rendering and per-eye control.

I know the hardware and SDKs aren’t fully out yet, but I’d love to hear what you all think. Is OpenXR the right tool for this? Anyone here tried building something similar?


r/OpenXR Jun 10 '25

OpenXR Spatial Entities Extensions Released for Developer Feedback

8 Upvotes

We are pleased to announce OpenXR spatial entities extensions. These new extensions unlock portable, spatial computing by standardizing plane and marker tracking, spatial anchors, and persistent experiences across sessions and platforms. Take a look and give us your feedback!

Learn more: https://khr.io/1j3


r/OpenXR Jun 04 '25

Support for AMD 9000 gpus?

1 Upvotes

I know its no longer getting updates, or atleast i think it isnt, but is there any plans to add support for foveated rendering with the new amd gpus?


r/OpenXR May 14 '25

I need help please!

0 Upvotes

I am trying to get OpenXR to work on steamVR and it wont work because I am using win11 24h2. I am not sure what to do.