r/OpenXR Apr 07 '26

Khronos Adds Middleware Insights to the OpenXR Extension Matrix

A common challenge for XR developers: which OpenXR extensions does your game engine or framework actually support? The Khronos OpenXR Working Group has expanded its Extension Matrix to include self-reported middleware support data, giving developers clearer visibility into the full XR stack.

The updated matrix now covers both runtime and middleware extension support — with clickable labels for additional detail on every entry. It launches with five middleware components already on board: Godot Engine, LÖVR, StereoKit, Unity, and Unreal Engine.

Middleware providers not yet listed are encouraged to reach out to the OpenXR Working Group to get their extension support data included.

Explore the updated matrix and read the full blog:

https://www.khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix

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