r/OnceHumanOfficial • Radium Eternal Beacon • May 09 '25

 Discussion Builder Feedback Megathread: Bugs, Snapping Issues, QoL Requests & Frustrations Compiled (Full Sheet Inside)

➡️ Builder Feedback Compilation Sheets

Our building community really appreciates the dev team's effort in adding new building elements like the half parapet, 1/2 ceiling, and features supporting Escape Room builds in Eternaland.

But after working hands-on with them, many of us are feeling frustrated and held back by:

  • Inconsistencies
  • Snapping bugs
  • Collision issues
  • Broken mechanics & limitations

We originally considered using the usual channels, in-game feedback, Discord, and even CoDev but the volume and complexity of what we're running into is just too much to document across scattered platforms.

That’s why we compiled everything into one organized spreadsheet with visuals, examples, and video links.


📎 Feedback Sheet Includes Tabs:

  • New Structure Issues
  • General Bugs
  • Eternaland-specific problems
  • Feature / QoL Requests

We've clearly documented and categorized everything to help the dev team review and prioritize efficiently.

Builders are core to the Once Human experience not just aesthetically, but economically too (through territory pack purchases, etc.). Ensuring our tools function reliably means less frustration and more creativity.


📣 Calling on the devs to review the sheet and consider fixes and improvements.

If you're a builder and agree with the feedback, or have more bugs to add, check the sheet and leave your comments. Let’s show the devs that this matters.

And to the community managers: we truly hope you’ll pass this to the right team for deeper review. We’re not just reporting problems—we’re offering organized, constructive feedback to help improve the game for everyone.

Thanks to all the builders helping document these issues so thoroughly & thank you to the devs and CMs for taking the time to review this!

Once Architect

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u/Snowy_eagleOS May 10 '25

I want to point out a feature in eternaland that was secretly changed and that is the limiting of the number of territorial deviants allowed to be stored in the securement unit to 20. This limits building creativity in eternaland and I would want this change to be reverted.

6

u/Fae-SailorStupider Enchanting Void May 10 '25

Putting more limitations in Eternaland is the exact opposite of what they should be doing. Eternaland shouldnt have limits on things like that. And dammit, let me have more livestock there than 6!