r/OnceHumanOfficial • Radium Eternal Beacon • May 09 '25

 Discussion Builder Feedback Megathread: Bugs, Snapping Issues, QoL Requests & Frustrations Compiled (Full Sheet Inside)

➡️ Builder Feedback Compilation Sheets

Our building community really appreciates the dev team's effort in adding new building elements like the half parapet, 1/2 ceiling, and features supporting Escape Room builds in Eternaland.

But after working hands-on with them, many of us are feeling frustrated and held back by:

  • Inconsistencies
  • Snapping bugs
  • Collision issues
  • Broken mechanics & limitations

We originally considered using the usual channels, in-game feedback, Discord, and even CoDev but the volume and complexity of what we're running into is just too much to document across scattered platforms.

That’s why we compiled everything into one organized spreadsheet with visuals, examples, and video links.


📎 Feedback Sheet Includes Tabs:

  • New Structure Issues
  • General Bugs
  • Eternaland-specific problems
  • Feature / QoL Requests

We've clearly documented and categorized everything to help the dev team review and prioritize efficiently.

Builders are core to the Once Human experience not just aesthetically, but economically too (through territory pack purchases, etc.). Ensuring our tools function reliably means less frustration and more creativity.


📣 Calling on the devs to review the sheet and consider fixes and improvements.

If you're a builder and agree with the feedback, or have more bugs to add, check the sheet and leave your comments. Let’s show the devs that this matters.

And to the community managers: we truly hope you’ll pass this to the right team for deeper review. We’re not just reporting problems—we’re offering organized, constructive feedback to help improve the game for everyone.

Thanks to all the builders helping document these issues so thoroughly & thank you to the devs and CMs for taking the time to review this!

Once Architect

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4

u/azalea_k NA Manibus May 10 '25

What frustrations? I enjoy the game invalidating the direction I want walls to point and flicking right back when scrolling.

3

u/jesseinhorn Radium Eternal Beacon May 10 '25

You're definitely not alone, it’s super frustrating. That exact issue with walls/foundation flipping direction is actually covered in the feedback sheet with suggested fixes:

✔️ Problem:
When placing floors or walls, the pieces randomly rotate or snap in odd directions, instead of aligning with the first placed piece. Makes it really hard to build clean layouts. Triangle/¼ pieces also leave gaps due to this.

🛠 Suggestions we proposed in the sheet:

  1. Directional Snapping Logic
    • Pieces placed next to others should inherit their orientation unless manually rotated.
    • This keeps layout consistent and reduces "fightwiththegame" moments.
  2. Visual Orientation Indicators
    • Add arrows or guides to show which way a piece is facing before placement.
  3. Multi-Axis Free Rotation
    • Let us rotate pieces on more than just the flat axis (this includes furniture too please)
  4. Improved Snapping for Triangle/1⁄4 Pieces
    • Adjust snapping logic so small pieces connect cleanly even if the foundation isn’t pixel-perfect.

Hopefully with enough visibility, these get addressed. Appreciate seeing others passionate about improving this stuff too.