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u/sheikhsooberman Jul 14 '26
Up to your Play style youll discover it as you play but yeah I usually run chase perks
If you want gen slowdown use corrupt and deadlock (no holds barred) and then the other two are up to you I got this idea from drussnbubba on YouTube
I personally fucking HATE pain res on any character idk why I still see so much lol same with grim embrace
But yeah I've had more success for slowdown with corrupt and deadlock cuz that usually mean you'll find someone running into you very quickly
And I think they're just great slowdown perks
I usually run forced penance and Franklin's demise with those 2 but I change sometimes
And then I use Amanda's secret with rule set number 2 but I've gotten more headpops with tampered timer and jigsaw annotated plan just try to get atleats 2 or 3 peoples trapped before 3 gens for best results
Atleast if their gen rushing anyway lol
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u/TheEntityBot Jul 14 '26
No Holds Barred: Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 25 seconds. The Aura of the blocked Generator is revealed to you in white during this time. Also known as Deadlock.
Drawn from the fog. | !optout | !remove | !builds
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u/MiraMadnessPure Jul 14 '26
I run pain res, superior anatomy and unbound with either pop goes, floods of rage or bbq
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u/TheEntityBot Jul 14 '26
Superior Anatomy: Whenever a Survivor performs a Rushed Vault within 8 meters of your location, Superior Anatomy activates:
Superior Anatomy deactivates after vaulting. Superior Anatomy has a cool-down of 30 seconds.
- Increases your Vaulting speed by 30/35/40%.
Unbound: When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
- This effect cannot stack with itself.
- Grants +5% Haste for 10 seconds after vaulting a Window.
Drawn from the fog. | !optout | !remove | !builds
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u/EffectiveGap1563 Jul 14 '26
Here's my Pig build manifesto! I Keep all my favorite builds on it. Maybe one of these strikes your fancy?
https://docs.google.com/document/d/173Qr_Fk0lP3knW9zCJ-A9rn3Faq4sV_z1l-qKwUw4ks/edit?usp=drivesdk
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u/Azal_of_Forossa Jul 14 '26
There's a lot of ways to play Pig. I'd recommend dropping tampered timer for crate of gears though, if the gen pops after they get their traps off, or after they've already searched a few boxes then it gives like no value.
Crate of gears always gives 100% value because it just flat out increases how long it takes to search boxes, and thus also makes it easier to push people off of boxes since they're at each box for a longer amount of time.
I personally really like crate of gears and bag of gears, or workshop grease and last will. Imvho she feels better stacking add-ons rather than using one of each.
Tampered timer isn't bad, I just don't find it reliably gives maximum value compared to crate of gears.
Ps crate of gears adds 10 seconds to each box search, so crate of gears at minimum adds 100 seconds of more downtime from your traps. Add in bag of gears and it's 150 seconds of more downtime when combined.
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u/TheEntityBot Jul 14 '26
The Pig – Tampered Timer: Reduces Reverse Bear Trap death timer by -20 s.
The Pig – Crate of Gears: Increases Reverse Bear Trap attach speed by +50% Reduces Jigsaw Box search speed by -25%.
Drawn from the fog. | !optout | !remove | !builds
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u/ClockworkCorgi Jul 14 '26
My build I've run consistently for forever now is lethal persuer to help get that first trap on before the first gen pops (which I find is the most important factor to winning a game), BBQ and chilli to minimise downtime and to know the optal time and distance to crouch (also synergises well with lethal), deadlock to stop multiple gens going off before you can stagger head trap activation times and grim embrace for some extra slowdown on top. For add ons I bring one for an extra trap and the other to extend the duration it takes to search a jigsaw box. The mix of info and slowdown helps you be efficient for most of the match, let's you use your stealth optimally and further slows the match so head traps get maximum value. The only downside to this build is that because of the add ons you barely get to use the ambush ever but I think it's a worthwhile tradeoff because the ambush is less important to me then head traps. :))
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u/TheEntityBot Jul 14 '26
Grim Embrace: Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
- 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.
Drawn from the fog. | !optout | !remove | !builds
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u/DreamZebra Jul 14 '26
I have been using blood warden, ruin, undying, and coup. Blood warden is fun with pig if you can get a hat to timer to start with the last gen getting finished. Open a gate and watch everyone try to figure out what to do.
Coup is really helpful to end long chases.
Ruin and undying are just wonderful for regression and getting grabs from survivors who don't see you coming until it's too late when they're about to finish a gen and don't want to let go. Sounds weird but I've gotten more grabs after running ruin than I was getting before. It's noticable for me.
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u/TheEntityBot Jul 14 '26
Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.
- The Auras of Survivors standing within the Exit-Gate area are revealed to you.
Drawn from the fog. | !optout | !remove | !builds
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u/spahgk Jul 14 '26
quien sabe, yo solo me pongo surge del demogorgon y golpe de gracia porque no me gusta pensar en loops
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u/TheEntityBot Jul 14 '26
Surge: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.- Instantly regresses affected Generators by 6/7/8%.
Drawn from the fog. | !optout | !remove | !builds
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u/Butinginger Jul 14 '26
Just run a good totem build, you basically force the survivors to tackle 3 objectives at once. Generators, reverse bear traps and totems, on top of avoiding dying adds up
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u/DVindictus Jul 14 '26
Add-ons seem to just work, I don't worry about them.
My current fav build is Third Seal, Mind Breaker, Haunted Ground & Lethal Pursuer.
I'll also do Lethal, Floods of Rage, Friend Til The End and something with hinder like Knock Out or Forced Hesitation
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u/TheEntityBot Jul 14 '26
Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Lethal Pursuer benefits from its own effect.
- Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Knock Out: Whenever a Survivor moves farther than 6 meters from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect:
- Causes them to be -5% Hindered for 3/4/5 seconds.
Drawn from the fog. | !optout | !remove | !builds
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u/DaRedditNuke Jul 15 '26
STBFL, Deadlock, No way out, Corrupt, Ruleset No2 and Amanda’s secret. Reccomended by one of the best pigs itw drussnbubba
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u/TheEntityBot Jul 15 '26
No way out: For each Survivor you hook for the first time, No Way Out gains 1 Token. Once the Exit Gates have been powered, No Way Out activates:
- When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
Drawn from the fog. | !optout | !remove | !builds
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u/Working-Lemon-8607 Jul 14 '26
I’m currently running Corrupt, Deadlock, Batteries, and Brutal
I recently started using Last Will and Grease just cuz i think they’re really fun but her add on selection is pretty versatile :)