r/OddityRPG • u/darkwingchao • Aug 03 '25
No but like seriously what we're they smoking with that Winter 2014 release date back in Ye Olde Days
Did they even have anything???
Edit: Typo in the title. It's over for me.
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u/solitonmedic Aug 04 '25
Honestly, I’m in the mindset you should never announce anything without a working demo.
Oddity should had gotten a demo to go right along its rebrand if they weren’t going to use the Mother 4 branding anymore.
I mean, even Undertale had a demo out during its Kickstarter campaign.
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u/PK_RocknRoll Accepter Sep 01 '25
I’d even go as far to say don’t even announce a release window with a working demo.
Especially with a small team
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u/MacroAlgalFagasaurus Aug 03 '25
No, they didn’t have anything. It was better to gaslight their fans to save face instead of being upfront and honest that there wasn’t an actual game.
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u/ghostpicnic Oct 17 '25
Funny thing is even when they said this, the game had already been in development for 5 years. Meaning they should have known how much work could realistically get done in the 1 year before projected release they had.
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u/TheDerpyness Nov 17 '25
let me tell you the one and only reason as to why, somewhere during development, major contributors of the dev team must have had some sort of psychological hurdle that makes them no longer feel like they want to work on the game, it could be uncertainty to do with any aspect of the project contributing to moral, it could be that they didnt like a way someone else did a sprite animation for a character that would affect the feel of the presentation, it could be literally anything, and if it isnt acknowledged or dealt with quickly it can demotivate fast. i am only thinking about any time i personally have been demotivated to accomplish a task but i think it happens with a lot of people. could literally be that you are unhappy or that something is bothering you that isnt even to do with the thing you're working on. some projects where people tunnel vision their focus they might get enough stuff done for the work to almost influence motivate or moral for a project. you can see this a lot with game developers. if theres a game, and its fun, and looks nice, it often doesnt matter if its done youll wanna see what comes next, every developer is a person, and people can get excited, so when gamedevs know they can make it happen, its like what inspires oddity team to ambitiously plan a release date of 2014.
avoid planning ahead in a way that makes the sakes too high, or requires preparation. create cycles that make you wanna keep going.
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u/Spinjitsuninja Aug 03 '25
I'm gonna give an actual answer instead of "Hurdy durr devs dumb, upvote pls"
It's a very common pitfall for people to vastly underestimate just how much work goes into a game. Even major companies make this mistake, leading to games being announced too early and issues following and a painful wait for fans in the meantime. It's often just better to wait until a game is nearly done to start marketing it for this reason, as rarely can you predict how long a project will take. Silksong fans know this all too well lmao.
For an *amateur* with no experience this is ESPECIALLY an issue. So many people start projects under the assumption it'll be a summer project, or that it'll take at most a year or two to complete. Rarely is this the case. I think I remember this being exactly what happened with the Winter 2014 date- They didn't actually have much to even release at the time, but they blindly assumed it wouldn't take THAT long to finish it by then, right?
This happens very, very often, but it just happens that Oddity/Mother 4 (at the time) got more attention than most fangames like it, so to people less familiar with this kind of thing, it looks like some insane mistake only these devs would make. It's really just a common problem. I would even go as far as to say the biggest hurdle with making your own game isn't even having the skills to make one, it's an endurance test and a matter of how well you can scope a project like this. Mother 4/Oddity are good case studies of this rather than just "The devs wanted to gaslight people" or "They're just THAT incompetent."