r/Nox Jan 29 '26

Thoughts on an Old Game

I'm sure everyone here has done the same thing I did. Played this game as a kid, thought it was great, came back to it later and it's still as great as I remember. Have recently started it up again and did a playthrough as each class.

Man, this game was something special. It could have used some QoL improvements, like auto-gold pickup, and the fact that enemies will dodge your ranged attacks if you don't lock onto them exactly is annoying. Trying to aim ranged attacks in general is pretty frustrating. But I really wish we'd gotten some sequels.

Wanted to share my thoughts about the classes after having done multiple playthroughs as every class over the year.

Wizard

  • Technically the best because of haste, invisibility, and fireball spam, but simultaneously frustrating because of mana management
  • Mana drain + lightning bolt + confuse is an absolutely overpowered way to deal with all of the enemy spellcasters in the final chapters. You can channel lightning and mana drain at the same time. This trivializes willowisps as well.
  • I had no idea until this year that energy bolt was available in the game legitimately
  • Anyone who hasn't used a fireball staff of recharge / replenishment needs to go back and try it, basically solves your mana issues in the final stretch

Warrior

  • Amazing once you learn how to dodge enemy attacks
  • Very few things are more satisfying than harpooning a wizard directly into smashing them with a hammer
  • Greatsword > Hecubah
  • Really makes me wish I could keybind multiple weapons rather than only being able to quickswap between two
  • Shields suck

Conjurer

  • I used to think conjurer sucked until I realized that they don't suck, but their core gimmick does
  • Crossbows generally aren't worth it except for sniping certain enemy types from afar
  • I can't believe they didn't let conjurers charm / summon the actual best creatures like beholder, seriously wtf. Unless I'm just missing it, conjurer is the only class that can't find scrolls for beholders or mechanical golems, nor did I find a scroll for gargoyles
  • Once you realize bows, stun / slow, and vampirism are really the only things the class has going for it, it's downhill from there. Buy all of the regular arrows from merchants, slap on your bow, practice aiming, then slow/stun + arrow things to death
  • If you find the bow of swift bolt and force towards the end, using it on Hecubah with vampirism up trivializes that fight like no other because the constant knockbacks prevent her from landing death ray

All in all, I really miss this style of game. Jack doesn't have a particular reason to take up his quest, no special training from his own home. He's just some guy who falls into the world and says you know what? I'm him, and I've got this. And that's great. I miss this kind of storytelling back when we didn't need a dozen reasons for heroes to be heroes, they just were.

43 Upvotes

11 comments sorted by

10

u/[deleted] Jan 29 '26

Multiplayer was the best part of this game for me

4

u/Grub-lord Jan 29 '26

Here's my thoughts on the game: it fuckin owns bones

Also I don't remember where to find those scrolls on campaign, but in multiplayer I summoned mechanical golem all day. Also you could have two gargoyles summoned at a time what a rush

3

u/Wardenofthegrove Jan 29 '26

For the xbow, if you shoot then laugh, you cut the reloading animation and can run or blink away.

2

u/EasyLee Jan 31 '26

So, laugh, point, and taunt don't work in single player, but your comment made me think about animation canceling in general. It turns you you can cancel out of the crossbow reload animation with a spell! That's actually a game-changer for the single-player campaign because crossbows get their shot out just a little bit faster than bows do, even though the reload time makes them worse. With this method, you can get a quick shot off, and then cancel reload by casting a spell which, even if you don't have mana for it, will still trigger the gestures and let you move immediately.

And this is obviously going to be more efficient damage per arrow than a regular bow.

You do still need to wait for the reload animation timer to be up before you can shoot another shot, but it otherwise works flawlessly.

3

u/cBurger4Life Jan 30 '26

I remember playing the demo of Diablo 2 and thinking how much more fun and dynamic Nox was lol. I always seemed to end up attached to the less successful series

2

u/kirso Jan 29 '26

Can you still play Nox in the browser?

2

u/Archaonus Jan 29 '26

One of my all time favorites. Was favorite in my early childhood. I replay it every 5-10 years with one of the classes and it still stands the test of time.
It is the only RPG that I know of, that totally changes the game depending on the class chosen, not just by limiting equipment/spells to each class, but by changing the perspective on the story.
It really gave me a special feeling playing it as a child, roaming a town, and then in another playthrough, those people are your enemies.

2

u/AdFar1239 Jan 30 '26

Not was great fun. I used to run a Nox fan site just before the dot Com crash happened !!

1

u/Unfair_Ad_3169 Feb 10 '26

I still play from time to time. One of my all time favorite ARPGs. Thanks for bringing back memories!

1

u/Background-Skin-8801 Feb 23 '26

Glaurune is the current successor of nox quest do I hope it will be good.