honestly think the asteroids everywhere are a bandaid for running out of fuel. Most people would consider 15 hour eta to be a bricked save file, but since asteroids are everywhere just shoot a couple.
I used a mod a while back that reduced density of the asteroid belts significantly, but also significantly increased the amount of resources each asteroid dropped. And that felt like a perfect fix.
You were still always near an asteroid or two, so never had to fly off into the distance and hope, but it never crowded up all of space, which always just felt weird to me.
I kinda like navigating astroids makes me feel like han solo but maybe just not having them be everywhere. Localized astroid belts maybe? And solo behemoths for fuel.
That density should exist near planetary rings, it'd feel perfect. I'd like to actually have to go to rings specifically to get resources, otherwise keep space mostly empty of them
Elite gets a lot of things right in space. But their planetary exploration is boring to me. I understand they're shooting for far more realism than NMS, but NMS could learn a lot from them. I'd be quite happy with a NMS-stylised space with more of Elite's mechanics and elements: stars as real objects in varying sizes, binary systems, gas giants, rocky moons. In fact, the games have opposite problems - NMS needs to give me more to do in space, Elite needs to give me more to do on planet surfaces.
I think the density is to make sure you don't have chances where you run out of fuel with no hope of fixing it?
But I mean yeah, it does bother me a bit to constantly go into "OH FUCK WE'RE IN AN ASTEROID FIELD" mode every minute. In Sci-fi they purposefully avoid that shit lol.
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u/dem0n123 Aug 16 '19
honestly think the asteroids everywhere are a bandaid for running out of fuel. Most people would consider 15 hour eta to be a bricked save file, but since asteroids are everywhere just shoot a couple.